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In #545 we started automatically fixing up invalid UTF8 characters caused by truncated names from Steam, but since the dawn of time CPlayer has preferred directly returning the engine's name pointer if we have once available, so our corrected name is almost never used. Lightly tested in CS:GO and TF2 with no ill effects. Fixes #1315
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Can we return the engine value if our cache is invalid (and then store the result in our cache?). |
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I don't think there can ever be a point that the name isn't set - the previous code here was explicitly using it early when the engine player info wasn't available. |
KyleSanderson
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Aug 1, 2021
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Sep 12, 2021
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This modification has integrated a regression
Names set with SetInfo are now not returned properly.
So we have a display name = B (in scoreboard, chat etc ... with SetInfo and when we do GetClientName we have a name A
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In #545 we started automatically fixing up invalid UTF8 characters
caused by truncated names from Steam, but since the dawn of time CPlayer
has preferred directly returning the engine's name pointer if we have
once available, so our corrected name is almost never used.
Lightly tested in CS:GO and TF2 with no ill effects. Fixes #1315