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Similar to the recent work for commands, track and expose the creating plugin for convars. The first plugin to register a given cvar becomes the owner until that plugin is unloaded. If a plugin attempts to register a convar that was already registered and the originally registering plugin has been unloaded, that plugin becomes the owner. This isn't quite as nice as the way commands shift "ownership" as plugins are unloaded, but we don't have a sane data structure currently to implement that, and it seemed like a lot of unnecessary work as there shouldn't really be multiple plugins with conflicting cvars. Closes #1492
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Tested with: public void OnPluginStart()
{
PrintConVar("sm_chat_mode");
PrintConVar("sv_alltalk");
}
void PrintConVar(const char[] name)
{
ConVar cvar = FindConVar(name);
Handle plugin = cvar.Plugin;
char filename[PLATFORM_MAX_PATH];
if (plugin)
GetPluginFilename(plugin, filename, sizeof(filename));
PrintToServer(">>> %s: %x %x - \"%s\"", name, cvar, plugin, filename);
}Unloaded, loaded, reloaded basechat (provider of |
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approved these changes
Jul 18, 2021
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All this looks good - thanks!
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| /* Clear any references to this plugin as the convar creator */ | ||
| for (List<ConVarInfo *>::iterator iter = m_ConVars.begin(); iter != m_ConVars.end(); ++iter) |
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We should probably get used to using ranged-for, but it's just a nit
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Similar to the recent work for commands, track and expose the creating
plugin for convars. The first plugin to register a given cvar becomes
the owner until that plugin is unloaded. If a plugin attempts to
register a convar that was already registered and the originally
registering plugin has been unloaded, that plugin becomes the owner.
This isn't quite as nice as the way commands shift "ownership" as
plugins are unloaded, but we don't have a sane data structure currently
to implement that, and it seemed like a lot of unnecessary work as there
shouldn't really be multiple plugins with conflicting cvars.
Closes #1492