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asherkin
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When a netprop is an array the name resolves to the outer DataTable array, which we then need to recurse into to find the actual prop. For string_t props we need their sendprop info to call the proxy function to get their real storage address, but when accessing an array we were trying to read the prop off the outer DataTable prop, rather than the real string_t prop. Fix this by using the pProp variable that FIND_PROP_SEND helpfully provides for us. Tested by writing/reading the `m_szCrosshairCodes` array, which got changed to a string_t prop sometime since #1372. Fixes #1484
asherkin
added a commit
that referenced
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Jul 18, 2021
When a netprop is an array the name resolves to the outer DataTable array, which we then need to recurse into to find the actual prop. For string_t props we need their sendprop info to call the proxy function to get their real storage address, but when accessing an array we were trying to read the prop off the outer DataTable prop, rather than the real string_t prop. Fix this by using the pProp variable that FIND_PROP_SEND helpfully provides for us. Tested by writing/reading the `m_szCrosshairCodes` array, which got changed to a string_t prop sometime since #1372. Fixes #1484
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Stumbled across this on the forum, https://forums.alliedmods.net/showthread.php?t=327642.
Reading SendProp strings (char *, not string_t) broke at some point, due to us not deref-ing enough. Support for string prop arrays was also missing because of not using our macros that handle that. Both fixed. Tested on CS:GO getting/setting m_szCrosshairCodes on the player resource entity, and m_szLastPlaceName on a player entity.