Add GameData.GetMemSig#1345
Merged
KyleSanderson merged 1 commit intoalliedmodders:masterfrom Oct 2, 2020
Scags:conf-memsig
Merged
Add GameData.GetMemSig#1345KyleSanderson merged 1 commit intoalliedmodders:masterfrom Scags:conf-memsig
KyleSanderson merged 1 commit intoalliedmodders:masterfrom
Scags:conf-memsig
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You can get the function address as follows in gamegata in SourcePawn Address addr = conf.GetAddress("Address:CTFPlayerShared::AddCond"); |
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I'm aware. I mentioned it above. Though adding this seems commonsensical. You can get values from every other section in a gamedata file, so why not a signature address? Secondly, this is exposed in the interface which puzzles me as to why it was never added in the first place. |
KyleSanderson
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Oct 2, 2020
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This is as dangerous as the other natives we have, but I can certainly see the use-case. Thank you for the contribution. |
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Adds a method of acquiring a function address via its signature from a GameData handle. I find this most useful with DHook detours, especially the "half-made" ones (detours that use gamedata solely for its signature and not parameters or anything else) that can use this for more streamlined creation.
Would convert something like this
to
The current way of getting addresses like such would require you to stick in a new "Addresses" section that points to the signature you want, then use GameData.GetAddress. Pretty QOL IMO.
Got it to build on both Windows and Linux though I've only tested on Windows.
Here's the test script I used