Fix heap corruption in CUtlVector destructor#1165
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Headline merged 2 commits intoalliedmodders:masterfrom Feb 8, 2020
Merged
Fix heap corruption in CUtlVector destructor#1165Headline merged 2 commits intoalliedmodders:masterfrom
Headline merged 2 commits intoalliedmodders:masterfrom
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`CHalfLife2::FindMap` works around the missing `IVEngineServer::FindMap` function by using the command autocompletion feature of the `changelevel` command. The function populates a `CUtlVector<CUtlString>` object with the auto completion results. The game allocates memory for the vector and strings and we try to free it. This crashes when the C Run-time library version differs. Fixes alliedmodders#910 like @psychonic suggested.
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Hm, looks like |
Looks like only hl2sdk-csgo has `CUtlMemory::Detach()`, so try not use it for other games like l4d.
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Ok, looks like I can reuse the existing shims for |
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This looks good, PM.
Thanks a ton ❤️
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CHalfLife2::FindMapworks around the missingIVEngineServer::FindMapfunction by using the command autocompletion feature of thechangelevelcommand.The function populates a
CUtlVector<CUtlString>object with the auto completion results. The game allocates memory for the vector and strings and we try to free it. This crashes when the C Run-time library version differs, which can happen when compiling using a newer toolchain.Fixes #910 like @psychonic suggested.
I've only tested this on CS:GO Windows. This allowed me to run my server with a self-compiled build of SourceMod.