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CS:GO Server Crash w/ fuzzy map names & self-compiled SM #910

@sneak-it

Description

@sneak-it

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  • I have checked that my issue doesn't exist yet.
  • I have tried my absolute best to reduce the problem-space and have provided the absolute smallest test-case possible.
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Environment

  • Operating System version: Windows Server 2008 R2
  • Game/AppID (with version if applicable): CS:GO/730 (1.36.5.7)
  • Current SourceMod version: 1.9.0.6260
  • Current SourceMod snapshot: 1.10.6353
  • Current Metamod: Source snapshot: 1.11.0.1116

Description

When using a self-compiled version of SourceMod locally on Windows, every version since early October (first noticed, possibly earlier) has caused instant crashes when attempting to use fuzzy map names. Retail SourceMod versions do not have this issue. I'm compiling against up to date versions of hl2sdk and metamod, also building "retail" versions of SM under the master and 1.9-dev branches with no changes. There's likely some relevant information I'm missing here - I'll gladly fill in any necessary blanks!

@jason-e and @Headline have noticed the same issue and might have some more relevant information that I'm missing here. I believe this happens in both Windows and Linux builds.

Problematic Code (or Steps to Reproduce)

Compile latest SourceMod 1.9 or 1.10 locally for Windows, place on server, /nominate and instant crash.

Logs

https://crash.limetech.org/p3kreav6ojxu

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