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Following https://forums.alliedmods.net/showthread.php?t=305561
Game: Left 4 Dead 2
0xe9519b50 <+0>: push %ebp
0xe9519b51 <+1>: mov %esp,%ebp
0xe9519b53 <+3>: sub $0x8,%esp
0xe9519b56 <+6>: mov 0x8(%ebp),%ecx
0xe9519b59 <+9>: mov 0x38(%ecx),%eax
0xe9519b5c <+12>: test %eax,%eax
0xe9519b5e <+14>: je 0xe9519b72 <_ZN7CPlayer7GetNameEv+34> // if (m_Info && ...
0xe9519b60 <+16>: mov 0x34(%ecx),%edx
0xe9519b63 <+19>: cmpl $0x0,0xc(%edx)
0xe9519b67 <+23>: je 0xe9519b72 <_ZN7CPlayer7GetNameEv+34>
0xe9519b69 <+25>: mov (%eax),%ecx // ... m_pEdict->GetUnknown())
0xe9519b6b <+27>: mov %eax,(%esp)
0xe9519b6e <+30>: call *(%ecx)
0xe9519b70 <+32>: jmp 0xe9519b7f <_ZN7CPlayer7GetNameEv+47> // return m_Info->GetName();
0xe9519b72 <+34>: mov 0x8(%ecx),%ecx
0xe9519b75 <+37>: test %ecx,%ecx
0xe9519b77 <+39>: mov $0xe95af817,%eax
=> 0xe9519b7c <+44>: cmovne %ecx,%eax // return m_Name.c_str();
0xe9519b7f <+47>: add $0x8,%esp
0xe9519b82 <+50>: pop %ebp
0xe9519b83 <+51>: ret
End of assembler dump.
^ Marked instruction only gets executed during initial connect, then #545 appears to be useless.
Could you tell why not return m_Name here?
Could I make a PR to return m_Name or should I change IGamePlayer interface's method into const char *GetName(fixed = true) (following change for sp include) with corresponding return values?
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