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[TF2] PrecacheScriptSound not precaching MvM sounds #1170

@naydef

Description

@naydef

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  • I have checked that my issue doesn't exist yet.
  • I have tried my absolute best to reduce the problem-space and have provided the absolute smallest test-case possible.
  • I can always reproduce the issue with the provided description below.

Environment

  • Operating System version: Windows
  • Game/AppID (with version if applicable): Team Fortress 2
  • Current SourceMod version: Sourcemod 1.10.0
  • Current SourceMod snapshot: 6425
  • Current Metamod: Source snapshot: 1.10.7-dev

Description

PrecacheScriptSound is not precaching the sound files. Using PrecacheSound and directly using the sound path from the soundscript file(including sound characters) works. Error messages about non-precached sound files are printed to console, too. I've made a test code. After typing sm_sound_precache# and then sm_sound_play, I found that only sm_sound_test_precache2 allows sm_sound_play play the sound.
Also PrecacheScriptSound returns true
The server is:
running Freak Fortress 2
testing is done on non-mvm map

Problematic Code (or Steps to Reproduce)

#include <sourcemod>
#include <sdktools>

public void OnPluginStart()
{
  RegConsoleCmd("sm_sound_test_precache1", Command_TestSoundPrecache1);
  RegConsoleCmd("sm_sound_test_precache2", Command_TestSoundPrecache2);
  RegConsoleCmd("sm_sound_test_precache3", Command_TestSoundPrecache3);
  RegConsoleCmd("sm_sound_play1", Command_TestSoundPlay1);
}

//Not working
public Action Command_TestSoundPrecache1(int client, int args)
{
  if(PrecacheScriptSound("MVM.Warning"))
  {
  	ReplyToCommand(client, "Precache successful!");
  }
  return Plugin_Handled;
}

//Working
public Action Command_TestSoundPrecache2(int client, int args)
{
  PrecacheSound("#*mvm/mvm_warning.wav");
  return Plugin_Handled;
}

//Not working
public Action Command_TestSoundPrecache3(int client, int args)
{
  PrecacheSound("mvm/mvm_warning.wav");
  return Plugin_Handled;
}

public Action Command_TestSoundPlay1(int client, int args)
{
  EmitGameSoundToAll("MVM.Warning");
  return Plugin_Handled;
}

Logs

  • Please attach in separate files: game output, library logs, kernel logs, and any other supporting information.
  • In case of a crash, please attach minidump or dump analyze output.

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