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This project is meant to be run in Unreal Engine. There's no provided executable or precompiled binaries.
This is a large-scale Unreal Engine project that aims to demonstrates various shooting game mechanics and systems. It's an ongoing conversion from Blueprint to C++, so not all systems have been migrated yet.
This project represents an imported codebase that's being progressively converted from Blueprint to C++. As such, you'll find a mix of implementation approaches throughout the project. The codebase will continue to evolve over time as more systems are converted and optimized.
The project includes implementations of common shooter game elements including:
- Character movement and controls
- Weapon systems
- Enemy AI
- Interaction systems
- Attribute and inventory components
- UI elements
- Be aware that this is a transitional codebase
- Some systems may still be using Blueprint while others have been converted to also use C++
- Code organization will improve as the conversion process continues