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Unreal Engine shooter project demonstrating Blueprint to C++ conversion techniques. Educational study of shooter game mechanics implementation

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alessandrobelli/TPS-Study

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Third-Person Shooter Study

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This project is meant to be run in Unreal Engine. There's no provided executable or precompiled binaries.

Project Overview

This is a large-scale Unreal Engine project that aims to demonstrates various shooting game mechanics and systems. It's an ongoing conversion from Blueprint to C++, so not all systems have been migrated yet.

Development Status

This project represents an imported codebase that's being progressively converted from Blueprint to C++. As such, you'll find a mix of implementation approaches throughout the project. The codebase will continue to evolve over time as more systems are converted and optimized.

Features

The project includes implementations of common shooter game elements including:

  • Character movement and controls
  • Weapon systems
  • Enemy AI
  • Interaction systems
  • Attribute and inventory components
  • UI elements

Notes for Contributors

  • Be aware that this is a transitional codebase
  • Some systems may still be using Blueprint while others have been converted to also use C++
  • Code organization will improve as the conversion process continues

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Unreal Engine shooter project demonstrating Blueprint to C++ conversion techniques. Educational study of shooter game mechanics implementation

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