update PSET doc for PSBT 2 #2
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Looks like the changes were really small - happily the bulk of the changes happened upstream in PSBT1->2.
The one controversial thing I did was adding a bit flag to
PSBT_GLOBAL_TX_MODIFIABLEinstead of using a proprietary field.I also did not update the "Unique Identification" section from PSBT2 to say that in addition to setting
nSequenceto 0 we should also use the explicit values/assets. Mainly because I'm not sure where to fit that paragraph into the doc.Will start working on implementing this with rust-elements and elements-miniscript and maybe double back to this.