Add some operations to the Math node.#111
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aachman98 merged 2 commits intoaachman98:masterfrom Mar 7, 2020
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aachman98
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Mar 6, 2020
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Hi, Sorry for the late reply. I had been busy for the last couple of months.
The code looks fine. Will be merging this by tomorrow (already approved), so if you want to make the change I've mentioned, feel free.
And thanks for contributing to Sorcar!
nodes/utilities/ScMathsOp.py
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| elif (op == 'FRACT'): | ||
| out["Value"] = x - math.floor(x) | ||
| elif (op == 'MOD'): | ||
| out["Value"] = int(x) % int(y) |
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no need to convert x & y to int
| ("SUB", "X - Y", "Subtraction"), | ||
| ("MULT", "X * Y", "Multiplication"), | ||
| ("DIV", "X / Y", "Division"), | ||
| None, |
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Thanks for this..
I didn't know you could use "None" to create a separator in the menu xD
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Thanks for your reply and review! |
aachman98
approved these changes
Mar 7, 2020
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I suggest adding some missing operations to the Math node: "sqrt", "abs", "min", "max", "round", "floor", "ceil", "fraction".
These are found in the Math node of Blender Shader and Composite, but not in Sorcar. I think it would be better if Sorcar's Math node could be used as well as that of Shader. Beginners from Shader node will be able to use without hesitation.
I understand that these operations can be achieved by combining existing nodes. But they will make some node trees simpler and more straightforward.
What do you think?