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This repository was archived by the owner on Mar 2, 2025. It is now read-only.

Releases: Zephiles/TTYD-Randomizers

v2.0.36

02 Mar 05:00

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Fixed the game crashing when manually reloading the room while playing the 1 Hour Challenge.

v2.0.35

01 Mar 19:15

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Added support for loading this mod using REL Loader V3.

v2.0.34

28 Dec 04:11

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Fixed the icons for Power Rush and Power Rush P not properly displaying the Japanese icon when in the field in the US and EU versions of the game when using the challenge mode.

Added icons for each of the added items/badges in the Help menu.

v2.0.33

27 Dec 20:03

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Fixed the intro cutscene playing in jin_00 if you entered after having gotten a hammer upgrade, have gotten the key, and 20 minutes have passed.

Fixed the intro cutscene playing in mri_00 if the sequence was exactly 73. The sequence will now be set to 74 in this instance.

Prevented being able to get the letter p from jin_08 more than once when using the challenge mode.

v2.0.32

30 Nov 05:41

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Fixed being able to warp to gon_07 after getting the black key if using the challenge mode.

Fixed being able to warp to aji_02 if the Elevator Key has already been obtained when using the challenge mode. Now it will work as intended: getting both of the items in that room will prevent being able to warp to that room again.

Changed Grodus and Bowser & Kammy to be worth 9 points each.

Changed the Shadow Queen to be worth 30 points.

Removed gon_09 and pik_01 from the challenge mode.

When using the challenge mode, gon_08 will no longer be accessible once the item in it has been obtained.

v2.0.31

26 Nov 01:58

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Fixed being able to keep HP/FP items after using them on partners in the pause menu via reloading the room.

Fixed not being able to interact with most objects upon reloading a room while hammering a Shine Sprite block.

Fixed followers not being properly detected when going through a pipe in the Japanese version.

Fixed a black screen occurring upon reloading the room right before one of the forced Fuzzy fights in either the Sun Stone room or the Moon Stone room starts. It is now no longer possible to reload the room once the Fuzzy has landed on the ground.

Set the red doors in mri_01, mri_05, mri_06, and mri_15 to be activated already upon starting a new file when using the Loading Zone randomizer.

Prevented the Goomba Trio fight from occurring in tik_01 when using the challenge mode.

When using the challenge mode, the following rooms will no longer be accessible once the items from them have been obtained. Some rooms have additional requirements, which will be listed alongside them.

  1. aji_02
  2. aji_03
  3. aji_05
  4. aji_07
  5. aji_11
  6. aji_12
  7. bom_00
  8. bom_01
  9. dou_00
  10. dou_07
  11. eki_00
  12. eki_05
  13. gon_05
  14. gon_07
  15. gon_12
  16. gon_13
  17. gor_04
  18. gra_00
  19. gra_02
  20. gra_06
  21. hei_00
  22. hei_08
  23. hei_10 - Will still be able to warp to this room if you are currently able to fight the Gold Fuzzy
  24. hei_12
  25. hom_00
  26. jin_00 - Will still be able to warp to this room if you are currently able to fight the Atomic Boo
  27. jin_03
  28. jin_05
  29. jin_06
  30. jin_07 - Also takes into account whether the chest can be opened or not. Will still be able to warp to this room if it can be opened.
  31. jin_08 - Also takes into account whether the letter can be obtained from the chest or not. Will still be able to warp to this room if it can be obtained.
  32. jin_11
  33. las_11 - Both blocks also need to be broken
  34. las_12
  35. las_13
  36. las_14
  37. las_15 - Both blocks also need to be broken
  38. las_16
  39. las_17
  40. las_18
  41. las_30
  42. mri_00 - Will still be able to warp to this room if you do not currently have a follower
  43. mri_02
  44. mri_03 - Will still be able to warp to this room if you have either the Red Key or the Blue Key
  45. mri_04
  46. mri_05 - Will still be able to warp to this room if enemies are currently able to spawn, which is when the Sequence is less than 114
  47. mri_09
  48. mri_10
  49. mri_15
  50. mri_17 - Will still be able to warp to this room if the floor panel hasn't been broken yet
  51. mri_20 - Will still be able to warp to this room if enemies are currently able to spawn, which is when the Sequence is less than 114
  52. rsh_00_c
  53. rsh_02_c - Also takes into account whether the bed can be used or not. Will still be able to warp to this room if it can be used, which is when the Sequence is greater than 282.
  54. rsh_04_c
  55. tik_03
  56. tik_06
  57. tik_13
  58. tik_19
  59. tou_02
  60. tou_04
  61. tou_05
  62. tou_06 - Will still be able to warp to this room if you are currently doing Jolene's trouble for the Battle Trunks
  63. tou_12
  64. win_05

v2.0.30

17 Nov 07:03

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Prevented being able to warp to the Shadow Queen when using the challenge mode when there are less than 5 minutes left.

Prevented the following bosses from being able to hold Life Shrooms, as they can result in a softlock:

  1. Blooper
  2. Gold Fuzzy
  3. Vivian - Chapter 2
  4. Magnus 1.0
  5. Doopliss 2
  6. Crump - Chapter 5
  7. X-Nauts - In Crump Chapter 5 fight
  8. Magnus 2.0
  9. Doopliss - Chapter 8 - Shadow Sirens fight
  10. Bowser - Chapter 8
  11. Grodus
  12. Shadow Queen

When using the challenge mode, the following rooms will no longer be accessible once a specific item is obtained from it:

  1. hei_08 - Shhwonk Fortress - Moon Stone Room - Moon Stone
  2. hei_12 - Shhwonk Fortress - Sun Stone Room - Sun Stone
  3. hom_00 - Riverside Station - Outside - Station Key
  4. eki_05 - Riverside Station - Ultra Boots/Elevator Key - Elevator Key
  5. aji_02 - X-Naut Fortress - Electric Tile Room (Level 1) - Elevator Key
  6. aji_05 - X-Naut Fortress - Electric Tile Room (Sublevel 2) - Card Key
  7. aji_12 - X-Naut Fortress - Electric Tile Room (Sublevel 3) - Card Key
  8. aji_11 - X-Naut Fortress - Grodus's Office - Card Key
  9. las_13 - Riddle Tower - 1F Bottom Left - Palace Key
  10. las_12 - Riddle Tower - 1F Top Right - Palace Key
  11. las_14 - Riddle Tower - 1F Bottom Right - Palace Key
  12. las_17 - Riddle Tower - 2F Bottom Left - Palace Key
  13. las_16 - Riddle Tower - 2F Top Right - Palace Key
  14. las_18 - Riddle Tower - 2F Bottom Right - Palace Key

v2.0.29

12 Nov 09:45

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Fixed a Game Over not occuring when agreeing to be the Shadow Queen's servant when using the standard Loading Zone randomizer.

Fixed the Sequence not being set to 405 when agreeing to be the Shadow Queen's servant when using the challenge mode.

v2.0.28

12 Nov 08:22

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Prevented Goombella from being brought out before some boss fights if you had entered the room via a pipe. Now she will only be brought out if you did not previously have a partner out.

v2.0.27

12 Nov 05:14

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Prevented the game from crashing if you enter mri_03 with no partner out.

Partners and Followers are no longer removed when warping to an usu map when the Sequence is set to just after beating Doopliss 1.