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Releases: ZXCmod/ZXCmod

1.38

05 Apr 19:46
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1.38 25.02.2024

RU:

  • Гранаты заменены на кислотную, электрическую и гравитационную. Вместо Барни спавнится ALIEN GRUNT.
  • Второй выстрел шотнана с бронебойной пулей по центру с дамагом 50.
  • Обычная трипмина теперь точка телепорта. Третья атака на гаусе телепортирует к ней.
  • Исправлены снарки. На хорнетгане хорнеты заменены на снарки. При щите > 50 стреляет паразитными снарками.
  • Броня и щит подсвечивают игрока. Чем больше, тем ярче.
  • Кислота на гаусе отскакивает от стен.
  • Радиус и урон электрошока на МР5 зависит от количества щитов.
  • Теперь ракеты и гранаты притягиваются гравбуллетами на глоке и черной дырой на шотгане.
  • Исправлены trigger_hurt (как на crossfire) и func_tank.
  • Убитые игроки больше не исчезают.
  • Турели атакуют чужие турели.
  • Взрывы наносят 10% урона сквозь стены.
  • Возвращение Singleplay.
  • Оптимизирован код. Стабильность мода многократно увеличена.
  • Добавлен CVAR: zxc_mspawn 0. Рандумно спавнит монстров на карте до указанного значения.
  • Добавлен CVAR: zxc_promode 0. 1 - Включить. Ограничивает атаки на оружиях.
  • Добавлен CVAR: zxc_hp 100. Количество хелсов на спавне.
  • Монстры прибавляют HP и броню за килл.
  • Большие изменения в балансе оружия.

EN:

  • Grenades are replaced to acid, electric and grav. ALIEN GRUNT is spawned instead of Barney.
  • Second shotgun attack with armor-piercing bullet on center with 50 damage.
  • Default tripmine is now a teleportation point. Third gauss attack teleports to it.
  • Fixed snarks. Hornetgun hornets are replaced with snarks. Shoots parasite snarks with shield > 50.
  • Armor and shield highlights the player. The more, the brighter.
  • Gauss acid ricochets from walls.
  • MP5's electroshock radius and damage depend on shields amount
  • Now rockets and grenades gravitate to glock's gravbullets and shotgun's black hole.
  • fixed trigger_hurt (like on crossfire) and func_tank.
  • Killed players no longer disappear.
  • Turrets attack enemy turrets.
  • Explosions do 10% damage through walls.
  • Return of Singleplay.
  • Optimized code. Stability is greatly increased.
  • Added CVAR: zxc_mspawn 0. Randomly spawns monsters on a map till specified value.
  • Added CVAR: zxc_promode 0. 1 to enable. Limits weapon attacks.
  • Added CVAR: zxc_hp 100. Health mount on spawn.
  • Monsters add HP and armor per kill.
  • Huge changes in weapon balance.

1.37 1.37 [28.11.2023]

05 Apr 19:40
5cf193f

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  • Fixed Crowbar for new versions of HL client, charge regenerated to 16. Damage from missiles is enhanced. Triple missile salvo on R if charges is full.
  • New type of damage resistance. Instead of kinetic, chemical and electric armor now Armor and Shield. Armor is great against bullets and explosions. Shield from everything else.
  • Turret counter and timers for superweapons are shown.
  • Hand Grenade sparks a Barney guard, consuming 1 unit of turret limit.
  • The first attack on Gauss fires Bullsquid projectiles. A hit deals 37 damage and reduces the target's Friction to zero.
  • The first attack on Egon is now melee. The second attack allows you to fly forward.
  • The bullet on the Magnum's first attack explodes with 80 damage on impact, hitting everyone around it and creating a strong recoil.
  • If shield is greater than 50, MP5 fires 3 plasma instead of 1.
  • Removed unused cvars from previous versions.
  • Many other changes in balance, weapon behavior, bug fixes.

Release 1.36

14 Oct 16:40

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ZXC Mod 1.36 Final version (unreleased, from zxc albanian mod main server) including needed sprites, models sounds, etc. and the source code (now fixed for latest steam hlds version).

Release 1.35

21 Jan 17:01

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Release 1.35 Pre-release
Pre-release
  • nuclear missile rebalance and possibility of creating the Red Crystal - (gauss.cpp)
  • upgraded gravel. grenades, they can now be charged - (handgrenade.cpp)
  • replacement of smoke grenades to radiation dust - (handgrenade.cpp)
  • clusters are suitable as touch-personnel mines, the more charged - the greater the explosion - (shotgun.cpp)
  • bullets from Glock paralyze and poison goal - (cbase.h, hl_wpn_glock.cpp, player.cpp)
  • trigger_hurt brings frags attacked trigger entity - (buttons.cpp, triggers.cpp)
  • adjusted invisibility. Under the action set a limit of 10% of your health - (satchel.cpp, player.cpp)
  • added Red Crystal, that doubling the damage of any weapon - (cbase.cpp, cbase.h, gauss.cpp, combat.cpp)
  • ordinary beetles fly straight and fast. The secondary objective of parasites and touch the wall of the current fighting - (squeakgrenade.cpp)
  • amend the first attack on egon - (egon.cpp)
  • added new beaty visual effects.
  • refactored the most part of sources.

Release 1.34

21 Jan 17:00

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Release 1.34 Pre-release
Pre-release
  • third attack on 357: inferno capsule - (python.cpp, weapons.h)
  • added new cvars: zxc_megaweps[0], zxc_sfrad[800], zxc_sflife[0], zxc_sfshake[1], zxc_sfreload[180], zxc_triple[0]
  • GravBullet now weak - (hl_wpn_glock.cpp)
  • All monsters have same armor calculation, as player! - (combat.cpp)
  • hornetgun flashes half draw screen teammates.
  • and much anothers.

Release 1.33

21 Jan 16:57

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Release 1.33 Pre-release
Pre-release
  • third attack on 357: inferno capsule - (python.cpp, weapons.h)
  • fourth attack on 357: HE capsule - (python.cpp, weapons.h)
  • bug fixed: stuck in weapons/ammo - (weapons.cpp)
  • gauss cannon velocity depend by ammo charge, and has another fly effect - (gauss.cpp)
  • snarks improved balance - (squeakgrenade.cpp)
  • bug fixed: no more turrets reactions on the hornets - (turret.cpp)
  • "Nuke Bomb" message replaced on "Nuclear Missile", rebalanced damage and bugs fixed - (gauss.cpp)
  • improved Health/Armor chargers and limits - (healthkit.cpp, h_battery.cpp)
  • all instances of owner deleted when disconnected
  • player spawn more safe - (player.cpp)
  • new console command: mp_allwep. Default 1.
  • added visual effects to a lot objects.
  • player ghost cant run on ground - (player.cpp)
  • any gibs deleted after few sec's - (combat.cpp)
  • in zoom mode for glock, launched fast grav-core with red trails. More damage and radius, needed 5 ammo. - (hl_wpn_glock.cpp)
  • flashlight turn off after dead event - (player.cpp)
  • turrets say [weapon type] messages while used. Added new attacks (total 9) - (turret.cpp)
  • more resistance by all shots with type DMG_BULLET, if have armor - (player.cpp).
  • rebalanced most weapons.

Release 1.32

21 Jan 16:56

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Release 1.32 Pre-release
Pre-release
  • fourth attack on RPG - (rpg.cpp, hornetgun.cpp, weapons.h)
  • fourth attack on hornetgun: heal ray - (hornetgun.cpp, weapons.h)
  • gauss magnet ray updated - (gauss.cpp)
  • crossbow 4th attack updated - (crossbow.cpp)
  • "DamageForce" changed from 5 to 3 - (combat.cpp)

Release 1.31

21 Jan 16:56

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Release 1.31 Pre-release
Pre-release
  • third attack on crossbow
  • fourth attack on crossbow
  • improved weap. balance
  • new function: FourthAttack(). Any effect by pressed USE and ATTACK2 keys - (weapons.cpp, weapons.h)
  • fourth attack on crowbar: power hit
  • fourth attack on glock: zoom
  • fourth attack on handgrenates
  • fourth attack on satchels
  • fourth attack on egon: storm
  • fourth attack on shotgun: cannon
  • fourth attack on mp5: plasma
  • new console command: mp_tank. Default 0.
  • new console command: mp_teleport. Default 1.
  • weapon balance improved
  • optimized: weapon code, source code, net game.
  • some bugs destroyed, but hlds can crash with sv_cheats 1 and mp_teamplay 1.
  • cleared bad code in player part. [2nd upd] - (client.cpp, player.cpp)
  • second satchels updated and crowbars (models replaced) [2nd upd] - (ggrenade.cpp, satchels.cpp, crowbar.cpp, weapons.cpp)

Release 1.30

21 Jan 16:54

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Release 1.30 Pre-release
Pre-release
  • third attack on egon: Tesla - (egon.cpp)
  • egon cannon now bounce - (egon.cpp)
  • added new function: TeslaExplode(), is spread shock streams - (combat.cpp, cbase.h)
  • Added switcher - (turrets.cpp)
  • teamplay improved
  • improved weapon balance
  • when sv_cheats 1, disabled : hornets and grav_grenades; turrets limit is 3
  • some bugs from previous versions has been fixed.

Release 1.29

21 Jan 16:52

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Release 1.29 Pre-release
Pre-release
  • third attack on snarks: stomp. - (squeakgrenade.cpp)
  • third attack on RPG: dual missiles. - (rpg.cpp)
  • new console command: mp_dmode. Default 0 - (game.cpp, game.h, player.cpp, world.cpp, shotgun.cpp)
  • decrease damage x2 by yourself explosive - (combat.cpp)
  • when sv_cheats 1, available all weapons on start
  • bad code cleanup
  • include some maps
  • other bug fixes, little changes.