This repository contains the official implementation associated with the paper "Multi-Step Deformable Gaussian Splatting for Dynamic Scene Rendering".
In our paper, we use:
- synthetic dataset from D-NeRF.
- real-world dataset from Neu3D and Hyper-NeRF.
conda create -n deformable python=3.10
conda activate deformable
# install pytorch
pip install torch==2.3.0+cu118 torchvision==0.18.0+cu118 --extra-index-url https://download.pytorch.org/whl/cu118
# install dependencies
pip install -r requirements.txtD-NeRF:
sh run_dnerf.shNeu3D:
sh run_dnerf.shpython render.py -s data_path -m output/exp_name/model_path/scene --eval --is_blender --configs arguments/exp_name/scene.py --mode render@article{Hu_Zhang_Gong_Ma_Tan_Xie_2026,
title={Multi-Step Deformable Gaussian Splatting for Dynamic Scene Rendering},
volume={40},
url={https://ojs.aaai.org/index.php/AAAI/article/view/42486},
DOI={10.1609/aaai.v40i6.42486},
number={6},
journal={Proceedings of the AAAI Conference on Artificial Intelligence},
author={Hu, Jiaheng and Zhang, Zhizhong and Gong, Jingyu and Ma, Lizhuang and Tan, Xin and Xie, Yuan},
year={2026},
month={Mar.},
pages={4834-4842}
}
And thanks to the authors of 3D Gaussians, DeformGS, 4DGS for their excellent work.

