Hey in the interaction system example scene, SteamVR fails to track my Odyssey controllers. The correct model is shown, but they are locked at (0, 0, 0) and input does not work. No error messages. Windows is still tracking them in the background, as the boundary reacts to them.
If I instead use the "normal" SteamVR prefab, everythign works! Any idea why, and how can i fix/work around it? I want to use the interaction system :)