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SteamVR breaks rendering Gizmos #1067

@Erhannis

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@Erhannis

Windows 10
Unity 2022.1.14f1
SteamVR Plugin 2.7.3 (sdk 1.14.15)

I've noticed that when I have a project with SteamVR in it, and the game is able to connect to the headset, then OnDrawGizmos is no longer called (and Debug.DrawLines no longer show up). It's still called from the Scene view, but not from the Game view. If I disconnect my headset so the game can't connect to it, then Gizmos and Debug lines show up fine.

Here's a video:

https://youtu.be/3QaXmOQFvrQ

(I forgot to mention the OnDrawGizmos thing specifically in the video. Also, FYI, Gizmos / Debug lines are missing in normal VR scenes, too.)

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