Fix Freetype mess, MinGW native gamelogic build#3293
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slipher merged 1 commit intoUnvanquished:masterfrom Jan 17, 2025
Merged
Fix Freetype mess, MinGW native gamelogic build#3293slipher merged 1 commit intoUnvanquished:masterfrom
slipher merged 1 commit intoUnvanquished:masterfrom
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06453a8 does a regression of finding Freetype (and populating the variables) only if "NOT BUILD_CLIENT". We always need to find and set it regardless of what happened in Daemon's CMakeLists! It still worked sometimes because rmlui.cmake had a duplicate call to find_package(Freetype). But rmlui.cmake does not link zlib which is supposed to be a dependency of the external_deps Freetype builds used on Windows and Mac. Note: with some toolchains the build can succeed even if the zlib dependency is not provided. This happens with Visual Studio and I've seen it on Mac too. I think it must depend on whether the linker removes unused symbols or resolves dependencies first. For MinGW you actually have to link zlib to build.
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06453a8 does a regression of finding Freetype (and populating the variables) only if "NOT BUILD_CLIENT". We always need to find and set it regardless of what happened in Daemon's CMakeLists! It still worked sometimes because rmlui.cmake had a duplicate call to find_package(Freetype). But rmlui.cmake does not link zlib which is supposed to be a dependency of the external_deps Freetype builds used on Windows and Mac.
Note: with some toolchains the build can succeed even if the zlib dependency is not provided. This happens with Visual Studio and I've seen it on Mac too. I think it must depend on whether the linker removes unused symbols or resolves dependencies first. For MinGW you actually have to link zlib to build.