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Going to merge this in now so that downstream PRs (mostly 2024.11) have access to it (and this is pretty small). |
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Description
Fixes #2033. However, note that the game for that issue is in 2024.11, so these changes will need to be pulled downstream for this to fully affect that game.
It seems that certain sprites in 2024.6, such as empty sprites, will produce bounding boxes that are inverted, which creates negative collision mask width/height values... This causes weird behavior, with collision masks being generated at strange sizes from negative calculations (the negatives coincidentally cancel each other out, giving a positive mask length).
Caveats
This may break some scripts depending on
uintrather thanint, but I did a search to fix as many as I could. I also updatedUndertaleSprite.NewMaskEntryto take inUndertaleData, so that it can account for 2024.6 as well.Notes
I also added two
FIXMEs for the import graphics scripts that have not yet accounted for 2024.6, but that can come in later PRs.