Skip to content

TapGesture is not recognized on object with multiple gestures using fake touch points #205

@dinkeytomltd

Description

@dinkeytomltd

In the 'Cube' demo, import the prefabs from the 'Taps' demo and place them in front of the RenderToTexture Camera. Play and try tapping the cubes, it will always be recognized as a LongPress Gesture, however tapping the table works. I've had this problem when I wrote my own similar code. It seems that it could be Unity being too slow.
I've shared one from a demo I did in November, but have since adopted your method as it is much better.
https://drive.google.com/file/d/0BwAC6q7_gz1QYURQQ0ozeEVmaUE/view?usp=sharing

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions