Skip to content

UE5.3新建工程,编译报CallFunctionInternal找不到符号的错误 #670

@xuyanghuang-tencent

Description

@xuyanghuang-tencent

UE5.3下XXX.Target.cs默认使用的是DefaultBuildSettings = BuildSettingsVersion.V4,启用了WindowsPlatform.bStrictConformanceMode = true,也就是/permissive-参数,导致UnLuaLegacy.h里的不严谨写法报错了

https://learn.microsoft.com/zh-cn/cpp/build/reference/permissive-standards-conformance?view=msvc-170

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions