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打包之后的游戏在退出时,UUnLuaManager会先于UnLuaEnv释放并调用析构函数,导致UnLuaEnv所持有的Manager指针为野指针。而之后UnLuaEnv释放时,将调用Manager野指针的函数,并造成crash。
虽然原生代码中有对Manager进行AddToRoot 和RemoveFromRoot进行管理,但在打包游戏退出时(PIE和StandAloneGame未有该问题),UUnluaManager确实先于UnLuaEnv析构掉。这里本地尝试通过手动添加UnLuaManager析构函数,并分别于UnluaEnv和UnluaManager的析构函数上设置断点,进行验证。


修改建议:
可简单将UnLuaEnv析构函数中对Manager->CleanUp()的调用剔除。
亦或通过某种机制确保UnLuaManager后于UnLuaEnv析构。
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