What is the version of xEdit you are using?
FO4Edit 4.1.3c EXTREMELY EXPERIMENTAL (768E0C49) starting session 2020-09-17 22:38:46
Describe the bug
attempting to override a race will damage the subgraph data, causing all the npcs of said race to t-pose ingame. 4.1.3 will show it to be identical, but 4.0.3 shows it to be all wrong. using 4.0.3 to fix the override produces functional npcs again.
To reproduce
Steps to reproduce the behavior:
- override a race, say feralghoulrace (0006B4EC) using 4.1.3, and add the plugin to load order
- go ingame, encounter/spawn an npc of said race
- fix the override using 4.0.3
- try again
Expected behavior
expected it to override the record like 4.0.3 did, so the animations would remain untouched.
What is the version of xEdit you are using?
FO4Edit 4.1.3c EXTREMELY EXPERIMENTAL (768E0C49) starting session 2020-09-17 22:38:46
Describe the bug
attempting to override a race will damage the subgraph data, causing all the npcs of said race to t-pose ingame. 4.1.3 will show it to be identical, but 4.0.3 shows it to be all wrong. using 4.0.3 to fix the override produces functional npcs again.
To reproduce
Steps to reproduce the behavior:
Expected behavior
expected it to override the record like 4.0.3 did, so the animations would remain untouched.