Features • How To Use • Assets • Installation • Resources • License
- It is first public alpha version of the toolkit that bundles experimental code from early research. Some things may and will not function as expected.
- Brows of some characters are skipped on extraction/import/export stages. There are some unresolved issues with VB0 data used for them.
- Frame Dump Data Extraction — Fully automatic objects extraction from Endfield frame dumps
- LOD Data Import — Fully automatic search for LOD meshes in frame dump and automatic VG matching
- Extracted Object Import —Imports extracted object into Blender as fully editable mesh
- EFMI Mod Export — Builds plug-and-play EFMI-compatible mod out of mesh components
- Customizable Export — Fast template-powered mod export engine
- Bones Merging — Automatic VG lists merging and deduping
All fields and actions of the plugin have basic tooltips. Refer to Modder Guide for more details.
- Install Blender 5.0 or Blender 4.5 LTS (not tested with other versions)
- Download the latest release of EFMI-Tools-X.X.X.zip
- Open Blender, go to [Edit] -> [Preferences] -> [Add-ons]
- Open addon
.zipselection dialogue via top-right corner button:- Press [V] button in the top-right corner and select Install from Disk...
- Locate downloaded EFMI-Tools-X.X.X.zip and select it
- Press [Install Addon] button
- Start typing EFMI to filter in top-right corner
- Tick checkbox named Object: EFMI Tools to enable addon
- XXMI Launcher
- EFMI GitHub (Mirror: GameBanana)
- [EFMI Tools GitHub (you're here)] (Mirror: GameBanana)
- Arknights: Endfield Mods - GameBanana
- AGMF Discord Modding Community
EFMI Tools is licensed under the GPLv3 License.