Skip to content

SonSang/dmesh2_renderer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

This repository contains rendering code for DMesh++. The code is based on the implementation of 3D Gaussian Splatting and dmesh_renderer. There are two different renderers here.

  • Renderer: It renders a set of (semi-transparent) triangles efficiently with global depth testing. It generates visibility gradients by using Anti-Aliasing.
  • LayeredRenderer: It renders a list of layers with strict depth ordering. That is, the first layer contains the rendering of the first triangles that each pixel ray collides. Then, the second layer contains the information of the next triangles that each pixel ray collides after the first ones, and so on. This is used for a situation where the point positions of DMesh++ are fixed.

About

Differentiable renderer for paper "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published