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Program.cs
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154 lines (129 loc) · 6.37 KB
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/*
------------------------------------------------------------------------------------------
File: FileMaster.cs
Purpose: This acts as an example for how to use the FileMaster Library. Keep in mind that
while this is a console application, this library can be used in a GUI program.
==========================================================================================
Program Description:
FileMaster Library is offers fast and efficient methods to split up files into smaller
chunks and join them back up in C#. This is useful for a variety of use cases, such as:
1. Circumventing the upload limit of various websites/webapps (see the Discord Filemaster
on my GitHub)
2. Putting a large file on multiple smaller storage mediums (Floppy Disks, CD's, DVD's, etc)
Good luck with your coding 😊!
------------------------------------------------------------------------------------------
Author: Shailendra Singh
Version 2022-02-24
------------------------------------------------------------------------------------------
*/
using FileMasterLibrary;
using System.Diagnostics;
namespace FileMasterConsole
{
class Program
{
static void Main(string[] args)
{
//Test out File Splitter
string inputFile = @"C:\Users\compu\Videos\The Heathers.mp4";
string outputFolder = @"C:\Users\compu\Videos\Piece Folder";
int pieceSize = 8 * (int)Math.Pow(1000, 2); //8 MB
StartSplit(inputFile, outputFolder, pieceSize);
//Test out File Joiner
string inputFolderPath = @"C:\Users\compu\Videos\Piece Folder";
string outputFolderPath = inputFolderPath; //Send joined file to same directory as where pieces are
string outputFileName = "The Heathers Musical";
string outputExtension = "MP4";
StartJoin(inputFolderPath, outputFolderPath, outputFileName, outputExtension);
}
public static void StartSplit(string inputFile, string outputFolder, int pieceSize)
{
Console.WriteLine("Starting Split");
Console.WriteLine("______________");
Console.WriteLine($"Input File: {inputFile}");
Console.WriteLine($"Output Folder: {outputFolder}\n");
FileMaster fileMasterInstance = new FileMaster();
Console.WriteLine("Starting up Split Thread");
Console.WriteLine("________________________");
Thread splitThread = new Thread(() =>fileMasterInstance.FileSplit(inputFile, outputFolder, pieceSize));
Stopwatch timer = new Stopwatch();
timer.Start();
splitThread.Start();
Console.WriteLine("Validating...");
while (!fileMasterInstance.IsFinished && !fileMasterInstance.IsValidated) ;
//Check for errors and exit
if(fileMasterInstance.ExitError)
{
Console.WriteLine($"ERROR: {fileMasterInstance.StatusMessage}");
return;
}
Console.WriteLine("Validation Successful!");
Console.WriteLine($"Total Number Of Pieces: {fileMasterInstance.TotalFiles}");
long currentNumFilesProcessed = 0;
while(!fileMasterInstance.IsFinished)
{
//Check if the number of files processed has changed
if(currentNumFilesProcessed != fileMasterInstance.NumFilesProcessed)
{
currentNumFilesProcessed = fileMasterInstance.NumFilesProcessed;
Console.WriteLine($"Pieces Created: {currentNumFilesProcessed}/{fileMasterInstance.TotalFiles}");
}
}
//Check for errors and exit
if(fileMasterInstance.ExitError)
{
Console.WriteLine($"\nERROR: {fileMasterInstance.StatusMessage}");
return;
}
//Split must be over
timer.Stop();
Console.WriteLine("\nSPLIT COMPLETE!");
Console.WriteLine($"Took {timer.ElapsedMilliseconds} milliseconds.");
}
public static void StartJoin(string inputFolderPath, string outputFolderPath, string outputFileName, string outputExtension)
{
Console.WriteLine("Starting Join");
Console.WriteLine("_____________");
Console.WriteLine($"Input Folder: {inputFolderPath}");
Console.WriteLine($"Output Folder: {outputFolderPath}\n");
Console.WriteLine($"Desired new file: {outputFileName}.{outputExtension}");
FileMaster fileMasterInstance = new FileMaster();
Console.WriteLine("Starting up Join Thread");
Console.WriteLine("________________________");
Thread joinThread = new Thread(() => fileMasterInstance.FileJoin(inputFolderPath, outputFolderPath, outputFileName, outputExtension));
Stopwatch timer = new Stopwatch();
timer.Start();
joinThread.Start();
Console.WriteLine("Validating...");
while (!fileMasterInstance.IsFinished && !fileMasterInstance.IsValidated) ;
//Check for errors and exit
if (fileMasterInstance.ExitError)
{
Console.WriteLine($"ERROR: {fileMasterInstance.StatusMessage}");
return;
}
Console.WriteLine("Validation Successful!");
Console.WriteLine($"Total Number Of Pieces: {fileMasterInstance.TotalFiles}");
long currentNumFilesProcessed = 0;
while (!fileMasterInstance.IsFinished)
{
//Check if the number of files processed has changed
if (currentNumFilesProcessed != fileMasterInstance.NumFilesProcessed)
{
currentNumFilesProcessed = fileMasterInstance.NumFilesProcessed;
Console.WriteLine($"Pieces Joined: {currentNumFilesProcessed}/{fileMasterInstance.TotalFiles}");
}
}
//Check for errors and exit
if (fileMasterInstance.ExitError)
{
Console.WriteLine($"\nERROR: {fileMasterInstance.StatusMessage}");
return;
}
//Split must be over
timer.Stop();
Console.WriteLine("\nJOIN COMPLETE!");
Console.WriteLine($"Took {timer.ElapsedMilliseconds} milliseconds.");
}
}
}