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Thanks for getting this PR started @bclehmann!
What would you think if I replaced double? with double and defaulted it to NegativeInfinity, then used Math.Max() in Render() to compare it to the dims value?
My thinking is that MaximumInfinity describes the behavior a little more explicitly than null
If this sounds good to you I can make the change and merge it in before the next release today
PS: I posted this as a code line comment ~2 days ago but I think it got stuck in GitHub's API and was labeled "pending" that whole time so I deleted it and am re-posing as a general review comment
Sure, I used null because I find
Huh, weird, I've never gotten that before. I have seen "pending" it it's a comment as part of a review, but that goes away as soon as I complete the review (approve, suggest changes, etc) |

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#1390