Skip to content
This repository was archived by the owner on Mar 29, 2026. It is now read-only.

Releases: SaiyansKing/GD3D11

v17.8-rev'SK9

v17.8-rev'SK9 Pre-release
Pre-release

Choose a tag to compare

@SaiyansKing SaiyansKing released this 26 Dec 02:22
  • Restore 16Bit->32Bit texture conversion on Windows 7 (ffcf5be)
  • Fix quadmarks using incorrect material (7eef25e)

v17.8-rev'SK8

v17.8-rev'SK8 Pre-release
Pre-release

Choose a tag to compare

@SaiyansKing SaiyansKing released this 12 Dec 20:13
  • Improve out of memory error handling (d809836 a89165d fd93053)
  • Limit backbuffer copy resolution when creating ingame thumbnail (8e556a9)
  • Improve repeating GetCameraPositionXM(), insideFrustum remove - thanks to @postm1 (2ea6d65)
  • Fix volumetric fog artifacts in specific cases - thanks to @postm1 (9998aef)
  • Add support for 16bit textures instead of converting them to 32bits (3c6d2d1)
  • Remove indirect world draws for now due to bugged nvidia drivers (8ca7289)
  • Add option to force drawing rain through transform feedback instead of compute shaders - might help with emulators that have horrible compute shader support (fbbaec9)

v17.8-rev'SK7

v17.8-rev'SK7 Pre-release
Pre-release

Choose a tag to compare

@SaiyansKing SaiyansKing released this 22 Jul 22:32

v17.8-rev'SK6

v17.8-rev'SK6 Pre-release
Pre-release

Choose a tag to compare

@SaiyansKing SaiyansKing released this 13 Jul 23:59

v17.8-rev'SK5

v17.8-rev'SK5 Pre-release
Pre-release

Choose a tag to compare

@SaiyansKing SaiyansKing released this 26 Jun 22:32
  • Implement missing feature - water wave animation, only Gothic II (1339d6c)

v17.8-rev'SK4

v17.8-rev'SK4 Pre-release
Pre-release

Choose a tag to compare

@SaiyansKing SaiyansKing released this 25 Jun 12:27
  • Disabled wind animation on pause (dca8256)
  • Removed simple wind animation type (212c561)
  • Added wind strength slider by @postm1 (bc22da4)
  • Fixed rendering barrier thunder strikes (7ca4d42 58ab821)
  • Fixed white dots appearing on screen (632ac4b 7d7aae0)
  • Removed unused and not working shaders (522d932 00d2d97)
  • If supported by hardware GD3D11 will use layered vertex shaders instead of geometry shaders for rendering dynamic shadows (00d2d97)
  • GD3D11 will use compute shaders instead of geometry shaders when rendering rain particles (00d2d97)
  • Lowered fog density when it is raining

v17.8-rev'SK3

v17.8-rev'SK3 Pre-release
Pre-release

Choose a tag to compare

@SaiyansKing SaiyansKing released this 25 May 21:40
  • Restore backward compatibility with older Microsoft C++ Runtime library (ed72ad6)
  • Fix rendering decals with alpha blending (9e84b3b)
  • Add missing feature - wind, now vegetation sways similar to DX7 renderer(only Gothic II), mostly by @postm1 (a8125d7 87cd41d)

v17.8-rev'SK2

v17.8-rev'SK2 Pre-release
Pre-release

Choose a tag to compare

@SaiyansKing SaiyansKing released this 25 Apr 18:36

v17.8-rev'SK1

v17.8-rev'SK1 Pre-release
Pre-release

Choose a tag to compare

@SaiyansKing SaiyansKing released this 15 Apr 23:18
  • Restore forest portal polys (1b4f2aa)
  • Fix changing normalmap setting (2242914)