This repository was archived by the owner on Mar 29, 2026. It is now read-only.
Releases: SaiyansKing/GD3D11
Releases Β· SaiyansKing/GD3D11
Release list
v17.8-rev'SK9
v17.8-rev'SK8
- Improve out of memory error handling (d809836 a89165d fd93053)
- Limit backbuffer copy resolution when creating ingame thumbnail (8e556a9)
- Improve repeating GetCameraPositionXM(), insideFrustum remove - thanks to @postm1 (2ea6d65)
- Fix volumetric fog artifacts in specific cases - thanks to @postm1 (9998aef)
- Add support for 16bit textures instead of converting them to 32bits (3c6d2d1)
- Remove indirect world draws for now due to bugged nvidia drivers (8ca7289)
- Add option to force drawing rain through transform feedback instead of compute shaders - might help with emulators that have horrible compute shader support (fbbaec9)
v17.8-rev'SK7
- Add player affects vegetation effect, thanks to @postm1 (6a1b2bb c8df4db fe257bf 2b6e038 dd643ab 6124da4)
- Fix particle effects orientation (005dc4e)
- Add animated texture support for particle effects (89858d1)
- Fix wind effect causing jittering on objects after some time passes (277bce1)
- Fix some waterfalls glitches caused by water waves animation (4308d2d)
v17.8-rev'SK6
v17.8-rev'SK5
v17.8-rev'SK4
- Disabled wind animation on pause (dca8256)
- Removed simple wind animation type (212c561)
- Added wind strength slider by @postm1 (bc22da4)
- Fixed rendering barrier thunder strikes (7ca4d42 58ab821)
- Fixed white dots appearing on screen (632ac4b 7d7aae0)
- Removed unused and not working shaders (522d932 00d2d97)
- If supported by hardware GD3D11 will use layered vertex shaders instead of geometry shaders for rendering dynamic shadows (00d2d97)
- GD3D11 will use compute shaders instead of geometry shaders when rendering rain particles (00d2d97)
- Lowered fog density when it is raining