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Saarg edited this page Jan 31, 2022
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Arcade car physics is a free and open source package made with Unity 2018. It should work with the latest unity version but let me know if this changes.
In this package you'll find one demo scene with 4 exemple prefabs with low poly models made using kenney's asset forge. Those prefabs are using the default unity inputs (Horizontal, Vertical, Jump, Fire1-3) but you'll need to change those to get a better driving experience and I would advice the use of a controller like most other car games.
── Arcade_Car_Physics
│ ├── DemoScene
│ │ ├── Demo scene files
│ ├── Models
│ │ ├── Vehicles models
│ │ ├── Vehicles materials
│ │ ├── Racetracks models
│ ├── Prefabs
│ │ ├── CarXX.prefab
│ ├── Scripts
│ │ ├── Trails/Trail.cs
│ │ ├── Trails/TrailEmitter.cs
│ │ ├── CameraFollow.cs
│ │ ├── EngineSoundManager.cs
│ │ ├── Ghost.cs
│ │ ├── Suspension.cs
│ │ ├── WheelVehicle.cs
│ ├── Sounds
│ │ ├── 6 wav files for engine and boost sounds
│ ├── Textures
│ │ ├── Black smoke
│ │ ├── Explosion
│ │ ├── Flash
│ │ ├── White puffs
│ ├── DemoScene.unity
│ ├── DemoInputs.unity
│ ├── CarBody.physicMaterial
│ ├── LICENCE
│ ├── README
