Read this guide for how to convert a video to the .rvid format.
What's new?
- Longer videos are now supported by reading video files split into a maximum of 4 parts!
- Added stereo audio support.
- Videos up to 72 FPS are now supported!
- Achieved by modifying the frame/refresh rate adjustment code to support past 60hz, and moving every 3D-rendered UI graphic to be drawn directly on the bottom screen image (with both the play bar slider and video timestamp rendered by OAM).
- Not playable on 3DS due to frameskips when going above 60hz, or DSi in DS mode due to detection of DSi/3DS in DS mode not being possible.
- 12 FPS & 24 FPS videos are now played with the screen refresh rate at 72hz in order to remove the horizontal line artifacts (and possibly reduced eyestrain).
- Does not affect 3DS (or DSi in DS mode), where 48hz will continue to be used, and no such artifacts exist on 3DS.
- Reduced memory usage in DS mode by only loading needed 512-byte sectors of the frame offset and compressed frame size tables.
- Increased 16BPP frame buffer count (16 -> 32) for DS mode. (DSi mode has always used 32.)
- Added single-screen/GBMacro support. Activated when the top screen is turned off and the bottom screen remains turned on.
- Macro Mode can be activated in the TWLMenu++ Settings menu.
Bug fixes
- For playing 16BPP RGB565 videos in DSi mode, NDMA is now used instead of regular DMA in order to fix possible HBlank scanline skips.
- Audio is now played after the frame is DMA-copied to the screen instead of before, fixing a possible sync issue.
- Fixed a possible bug where loading 256-color frame palettes may overwrite other data.
- Fixed crashing when closing a video which does not contain audio.