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Editor Window View

X7 edited this page Feb 25, 2026 · 6 revisions

Editor Window View

The Editor Window View allows you to build Unity Editor windows using Visual Scripting graphs.


Features

  • Create custom Unity editor windows visually.
  • Add UI elements such as buttons, labels, fields, and containers.
  • Bind logic to UI events directly in your graph.
  • Reuse graphs across multiple editor windows.

How to Use

  1. Open a new Editor Window View via:
    Window > Community Addons > New Editor Window View

    Open Window

  2. Create an Editor Window Asset from the Project tab:
    Right Click > Create > Visual Scripting > Community > Editor

    Create Window Asset

  3. Create window variables to store data.
    After creation, they can be found in:
    Community > Editor > "Your Window Name" inside the Fuzzy Finder.

    Create Window Variable

  4. Access window events in:
    Events > Community > Editor > Window within the Fuzzy Finder.

  5. Design your UI using available nodes such as GUILayout for basic controls.

    • For most cases, you’ll also want to add GUIContent to the Type Options.

    Graph

  6. In the Editor Window View, choose your created asset in the Reference Picker at the top.
    Your graph now becomes a fully functional editor window that updates in real time.

    Result


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