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Compiler
S2NX7 edited this page Oct 15, 2025
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To compile your asset changes to C# scripts you can open up the UVS Utilities Window, you will find a button that Compiles all or Selected assets. you can also use the Compile Shortcuts.
All scripts are categorized under their appropriate folder in Asset/Unity.VisualScripting.Community.Generated/Scripts/(ASSET TYPE).
When using Compile All, all scripts are deleted and recreated each compilation. If you can ensure you won't name another asset title the same as another C# script with the same namespace, moving scripts out of the folder is harmless, and encouraged if you do not wish to maintain the assets.