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Classes

X7 edited this page Jan 27, 2026 · 19 revisions

ClassAsset

The ClassAsset lets you design C# classes directly inside Unity using Visual Scripting.
You can define fields, properties, methods, constructors, inheritance, and interfaces all visually, without writing code.


Features

  • Inherit from existing classes or interfaces
  • Define fields and properties
  • Add methods and constructors
  • Apply attributes to classes and members
  • Generate complete C# classes ready for compilation
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Getting Started

1. Create a ClassAsset

In the Project window:
Create → Visual Scripting → Community → Code → Class


2. Class Info

Setting Description
Title The name of the class.
Category The namespace where the class will be placed.
Class Modifier None, Abstract, Partial, Sealed, Static, or Static Partial.
Attributes Class-level attributes (e.g., [Serializable]).
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3. Options

Option Description
Serialized Adds [Serializable].
Inspectable Adds [Inspectable].
Include In Settings Adds [IncludeInSettings(true)].
Flag for Defined Event Filtering Marks this class for Defined Event nodes.
ScriptableObject Makes the class inherit from ScriptableObject.
Inherits Type Allows the class to inherit from another type. Unless ScriptableObject is enabled.
Interfaces Adds a list of interfaces to implement.
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Members

You can add constructors, fields, properties, and methods.


Constructors

Option Description
Scope Access modifier (e.g., public).
Initializer Type Choose between None, Base or This.
Parameters Defines constructor parameters.
Body Graph Adds logic via FlowGraph.
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Example:
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Fields & Properties

Option Description
Scope Access modifier (e.g., public, private).
Modifier Optional modifier like static.
Name The field or property name.
Type The data type.
Default Value Optional default initializer.
Attributes Optional field or property attributes.
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Result:
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Property Info

Option Description
Getter / Setter FlowGraphs Optional logic for custom get/set.
Getter Scope Access level for the getter.
Setter Scope Access level for the setter.
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Result:
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Methods

Option Description
Scope Access modifier.
Modifier Optional method modifier.
Name The method name.
Return Type The return type (e.g., void, int).
Parameters The list of input parameters.
Body Graph The FlowGraph used for logic.
Attributes Optional method attributes.
Generics (Experimental) Define generic type parameters.
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Result:
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Logic Graphs

You can edit the logic of constructors, properties, and methods directly through their FlowGraphs.

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Result:

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Compilation

Compile your ClassAsset via the C# Preview window or
Addons → Compile Selected.
This generates a ready-to-use C# class file.


✅ Example Result

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📚 Advanced Features

Required Info

When inheriting a type, the Required Info section lists all members that must be implemented.

Overridable Members

Lists all properties and methods that can be overridden from the base type.

Member Units

A new CSharp section appears in the fuzzy finder, giving you units for:

  • Inherited members
  • Asset-defined members (methods, properties, fields)
  • The asset type (typeof(CurrentAssetType))

See Also

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