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Fix oonf_api after destiny to socket_base migration#1766

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benpicco merged 1 commit intoRIOT-OS:masterfrom
Lotterleben:oonf_transport_layer
Oct 6, 2014
Merged

Fix oonf_api after destiny to socket_base migration#1766
benpicco merged 1 commit intoRIOT-OS:masterfrom
Lotterleben:oonf_transport_layer

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The include path provided for socket.h did not exist.

The include path provided for socket.h did not exist.
@Lotterleben Lotterleben added Area: pkg Area: External package ports Area: network Area: Networking Type: bug The issue reports a bug / The PR fixes a bug (including spelling errors) and removed Area: network Area: Networking labels Oct 6, 2014
Lotterleben added a commit to Lotterleben/RIOT that referenced this pull request Oct 6, 2014
This PR depends on RIOT-OS#1766.

It contains a minimal implementation of the AODVv2 routing protocol.
*Not* implemented are:

	- AckReqs
	- alternate metrics
	- multiple interfaces
	- clients and Client Networks
	- buffering
	- all addresses, TLVs, and features that are marked as optional

An example application can be found at https://github.com/Lotterleben/RIOT-AODVv2/tree/master/aodvv2_demo.

The implementation relies heavily on a functioning Neighbor Discovery Protocol.
It might be necessary to fill the neighbor cache manually with the current state
of RIOTs NDP implementation.

The value of AODVV2_MAX_UNREACHABLE_NODES has been chosen arbitrarily and will be subject to
future improvement.

Please note that based on my experience, with the default transceiver
buffer size (3) of the native port, about 2/3 of the route discoveries
will fail. This has been addressed in issue RIOT-OS#1747. It is advised to increase
the transceiver buffer size when using AODVv2 as a routing protocol.
@benpicco
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benpicco commented Oct 6, 2014

ACK & go!

benpicco added a commit that referenced this pull request Oct 6, 2014
Fix oonf_api after destiny to socket_base migration
@benpicco benpicco merged commit db727d1 into RIOT-OS:master Oct 6, 2014
Lotterleben added a commit to Lotterleben/RIOT that referenced this pull request Oct 7, 2014
This PR depends on RIOT-OS#1766.

It contains a minimal implementation of the AODVv2 routing protocol.
*Not* implemented are:

	- AckReqs
	- alternate metrics
	- multiple interfaces
	- clients and Client Networks
	- buffering
	- all addresses, TLVs, and features that are marked as optional

An example application can be found at https://github.com/Lotterleben/RIOT-AODVv2/tree/master/aodvv2_demo.

The implementation relies heavily on a functioning Neighbor Discovery Protocol.
It might be necessary to fill the neighbor cache manually with the current state
of RIOTs NDP implementation.

The value of AODVV2_MAX_UNREACHABLE_NODES has been chosen arbitrarily and will be subject to
future improvement.

Please note that based on my experience, with the default transceiver
buffer size (3) of the native port, about 2/3 of the route discoveries
will fail. This has been addressed in issue RIOT-OS#1747. It is advised to increase
the transceiver buffer size when using AODVv2 as a routing protocol.
Lotterleben added a commit to Lotterleben/RIOT that referenced this pull request Oct 8, 2014
This PR depends on RIOT-OS#1766.

It contains a minimal implementation of the AODVv2 routing protocol.
*Not* implemented are:

	- AckReqs
	- alternate metrics
	- multiple interfaces
	- clients and Client Networks
	- buffering
	- all addresses, TLVs, and features that are marked as optional

An example application can be found at https://github.com/Lotterleben/RIOT-AODVv2/tree/master/aodvv2_demo.

The implementation relies heavily on a functioning Neighbor Discovery Protocol.
It might be necessary to fill the neighbor cache manually with the current state
of RIOTs NDP implementation.

The value of AODVV2_MAX_UNREACHABLE_NODES has been chosen arbitrarily and will be subject to
future improvement.

Please note that based on my experience, with the default transceiver
buffer size (3) of the native port, about 2/3 of the route discoveries
will fail. This has been addressed in issue RIOT-OS#1747. It is advised to increase
the transceiver buffer size when using AODVv2 as a routing protocol.
Lotterleben added a commit to Lotterleben/RIOT that referenced this pull request Oct 8, 2014
This PR depends on RIOT-OS#1766.

It contains a minimal implementation of the AODVv2 routing protocol.
*Not* implemented are:

	- AckReqs
	- alternate metrics
	- multiple interfaces
	- clients and Client Networks
	- buffering
	- all addresses, TLVs, and features that are marked as optional

An example application can be found at https://github.com/Lotterleben/RIOT-AODVv2/tree/master/aodvv2_demo.

The implementation relies heavily on a functioning Neighbor Discovery Protocol.
It might be necessary to fill the neighbor cache manually with the current state
of RIOTs NDP implementation.

The value of AODVV2_MAX_UNREACHABLE_NODES has been chosen arbitrarily and will be subject to
future improvement.

Please note that based on my experience, with the default transceiver
buffer size (3) of the native port, about 2/3 of the route discoveries
will fail. This has been addressed in issue RIOT-OS#1747. It is advised to increase
the transceiver buffer size when using AODVv2 as a routing protocol.
Lotterleben added a commit to Lotterleben/RIOT that referenced this pull request Oct 9, 2014
This PR depends on RIOT-OS#1766.

It contains a minimal implementation of the AODVv2 routing protocol.
*Not* implemented are:

	- AckReqs
	- alternate metrics
	- multiple interfaces
	- clients and Client Networks
	- buffering
	- all addresses, TLVs, and features that are marked as optional

An example application can be found at https://github.com/Lotterleben/RIOT-AODVv2/tree/master/aodvv2_demo.

The implementation relies heavily on a functioning Neighbor Discovery Protocol.
It might be necessary to fill the neighbor cache manually with the current state
of RIOTs NDP implementation.

The value of AODVV2_MAX_UNREACHABLE_NODES has been chosen arbitrarily and will be subject to
future improvement.

Please note that based on my experience, with the default transceiver
buffer size (3) of the native port, about 2/3 of the route discoveries
will fail. This has been addressed in issue RIOT-OS#1747. It is advised to increase
the transceiver buffer size when using AODVv2 as a routing protocol.
Lotterleben added a commit to Lotterleben/RIOT that referenced this pull request Oct 29, 2014
This PR depends on RIOT-OS#1766.

It contains a minimal implementation of the AODVv2 routing protocol.
*Not* implemented are:

	- AckReqs
	- alternate metrics
	- multiple interfaces
	- clients and Client Networks
	- buffering
	- all addresses, TLVs, and features that are marked as optional

An example application can be found at https://github.com/Lotterleben/RIOT-AODVv2/tree/master/aodvv2_demo.

The implementation relies heavily on a functioning Neighbor Discovery Protocol.
It might be necessary to fill the neighbor cache manually with the current state
of RIOTs NDP implementation.

The value of AODVV2_MAX_UNREACHABLE_NODES has been chosen arbitrarily and will be subject to
future improvement.

Please note that based on my experience, with the default transceiver
buffer size (3) of the native port, about 2/3 of the route discoveries
will fail. This has been addressed in issue RIOT-OS#1747. It is advised to increase
the transceiver buffer size when using AODVv2 as a routing protocol.
Lotterleben added a commit to Lotterleben/RIOT that referenced this pull request Oct 31, 2014
This PR depends on RIOT-OS#1766.

It contains a minimal implementation of the AODVv2 routing protocol.
*Not* implemented are:

	- AckReqs
	- alternate metrics
	- multiple interfaces
	- clients and Client Networks
	- buffering
	- all addresses, TLVs, and features that are marked as optional

An example application can be found at https://github.com/Lotterleben/RIOT-AODVv2/tree/master/aodvv2_demo.

The implementation relies heavily on a functioning Neighbor Discovery Protocol.
It might be necessary to fill the neighbor cache manually with the current state
of RIOTs NDP implementation.

The value of AODVV2_MAX_UNREACHABLE_NODES has been chosen arbitrarily and will be subject to
future improvement.

Please note that based on my experience, with the default transceiver
buffer size (3) of the native port, about 2/3 of the route discoveries
will fail. This has been addressed in issue RIOT-OS#1747. It is advised to increase
the transceiver buffer size when using AODVv2 as a routing protocol.
Lotterleben added a commit to Lotterleben/RIOT that referenced this pull request Nov 25, 2014
This PR depends on RIOT-OS#1766.

It contains a minimal implementation of the AODVv2 routing protocol.
*Not* implemented are:

	- AckReqs
	- alternate metrics
	- multiple interfaces
	- clients and Client Networks
	- buffering
	- all addresses, TLVs, and features that are marked as optional

An example application can be found at https://github.com/Lotterleben/RIOT-AODVv2/tree/master/aodvv2_demo.

The implementation relies heavily on a functioning Neighbor Discovery Protocol.
It might be necessary to fill the neighbor cache manually with the current state
of RIOTs NDP implementation.

The value of AODVV2_MAX_UNREACHABLE_NODES has been chosen arbitrarily and will be subject to
future improvement.

Please note that based on my experience, with the default transceiver
buffer size (3) of the native port, about 2/3 of the route discoveries
will fail. This has been addressed in issue RIOT-OS#1747. It is advised to increase
the transceiver buffer size when using AODVv2 as a routing protocol.
Lotterleben added a commit to Lotterleben/RIOT that referenced this pull request Nov 25, 2014
This PR depends on RIOT-OS#1766.

It contains a minimal implementation of the AODVv2 routing protocol.
*Not* implemented are:

	- AckReqs
	- alternate metrics
	- multiple interfaces
	- clients and Client Networks
	- buffering
	- all addresses, TLVs, and features that are marked as optional

An example application can be found at https://github.com/Lotterleben/RIOT-AODVv2/tree/master/aodvv2_demo.

The implementation relies heavily on a functioning Neighbor Discovery Protocol.
It might be necessary to fill the neighbor cache manually with the current state
of RIOTs NDP implementation.

The value of AODVV2_MAX_UNREACHABLE_NODES has been chosen arbitrarily and will be subject to
future improvement.

Please note that based on my experience, with the default transceiver
buffer size (3) of the native port, about 2/3 of the route discoveries
will fail. This has been addressed in issue RIOT-OS#1747. It is advised to increase
the transceiver buffer size when using AODVv2 as a routing protocol.
Lotterleben added a commit to Lotterleben/RIOT that referenced this pull request Nov 27, 2014
This PR depends on RIOT-OS#1766.

It contains a minimal implementation of the AODVv2 routing protocol.
*Not* implemented are:

	- AckReqs
	- alternate metrics
	- multiple interfaces
	- clients and Client Networks
	- buffering
	- all addresses, TLVs, and features that are marked as optional

An example application can be found at https://github.com/Lotterleben/RIOT-AODVv2/tree/master/aodvv2_demo.

The implementation relies heavily on a functioning Neighbor Discovery Protocol.
It might be necessary to fill the neighbor cache manually with the current state
of RIOTs NDP implementation.

The value of AODVV2_MAX_UNREACHABLE_NODES has been chosen arbitrarily and will be subject to
future improvement.

Please note that based on my experience, with the default transceiver
buffer size (3) of the native port, about 2/3 of the route discoveries
will fail. This has been addressed in issue RIOT-OS#1747. It is advised to increase
the transceiver buffer size when using AODVv2 as a routing protocol.
Lotterleben added a commit to Lotterleben/RIOT that referenced this pull request Nov 27, 2014
This PR depends on RIOT-OS#1766.

It contains a minimal implementation of the AODVv2 routing protocol.
*Not* implemented are:

	- AckReqs
	- alternate metrics
	- multiple interfaces
	- clients and Client Networks
	- buffering
	- all addresses, TLVs, and features that are marked as optional

An example application can be found at https://github.com/Lotterleben/RIOT-AODVv2/tree/master/aodvv2_demo.

The implementation relies heavily on a functioning Neighbor Discovery Protocol.
It might be necessary to fill the neighbor cache manually with the current state
of RIOTs NDP implementation.

The value of AODVV2_MAX_UNREACHABLE_NODES has been chosen arbitrarily and will be subject to
future improvement.

Please note that based on my experience, with the default transceiver
buffer size (3) of the native port, about 2/3 of the route discoveries
will fail. This has been addressed in issue RIOT-OS#1747. It is advised to increase
the transceiver buffer size when using AODVv2 as a routing protocol.
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