cmd forcebreak- new admin command to end the map (and go to vote)breakwill vote to end the current map or recind your vote in a vote map- localinfo vote_time 60 - seconds since the first vote is cast until voting is decided. 0 means majority vote only.
- localinfo vote_map - map to designate for voting
- localinfo vote_style 1 - got to voting map after round is over instead of asking using menus, 2 - maps restart upon time/frag limit, but a
breakconcensus will exit them to the votemap. - CSQC - fo_main_menu main menu - either from menu.dat or engine
- CSQC - fo_menu_game in-game menu
- CSQC - fo_grentimer 0 - none, 1 - starts on server prime message, 2 - starts on prime button press
- CSQC - fo_autohop 0/1 enable bunnyhop assist
- CSQC - fo_hud_reset resets HUD to defaults
- CSQC - fo_hud_reload reloads last-saved hud configuration
- CSQC - fo_hud_editor to move panels and save to config
info_empblockhas a new fieldgoal_effects. Setting it to 16 will prevent it from blocking emps if there is a wall between it and the explosion.- New map point entity
info_empblockwitht_lengthfield that specifies its radius of effect. An EMP explosion within a range of one will not go through walls. - Server option for duelmode to respawn with all grens
localinfo duel_all_grens 1/localinfo dag 1 - Server option to remove packs in duel mode
localinfo duel_no_packs 1/localinfo dnp 1 - Server setting for duelmode reset delay
localinfo drd 0.5(localinfo duel_reset_delay 0.5) - Admin option to enable duel mode. Will auto-reset/resup the not dead player. Main option -
localinfo duelmode on - Server option for making all walls block EMP. Off by default.
localinfo walls_block_emp 1orlocalinfo wbe 1. (SPAWNFLAG_BLOCK_EMP 4096 will work regardless) - Server option for setting detpack to solid (blocking). Off by default.
localinfo solid_detpack 1orlocalinfo sdp 1. - Server option for overriding map class restrictions (except civilian).
serverinfo override_mapclasses 1orserverinfo omc 1. - Option for maximum grenades for all classes.
localinfo max_gren1_<class> <number>, shortlocalinfo mg1_<classnum> <number>. Works for gren1s and gren2s. Eglocalinfo max_gren1_scout 0to remove caltrops orlocalinfo mg2_9 2to reduce max EMPs to 2. - Option to fully restock player's clip and finish reload immediately if in progress.
localinfo stock_reload 1(localinfo srd 1) will trigger only on flag capture (with stock_on_cap enabled).2will trigger whenever any tfgoal gives you the appropriate ammo. - Option for statusbar flaginfo.
setinfo sbflaginfo 1(default). Setting it to2will skip the tf tips on respawn and show flag info all the time. - Admin system created to allow for easy setup of pub/clan/quad/duel games, kick players etc
localinfo adminpwd <password>andcmd adminpwd <password>; wait; adminmenu - Loc support added to server, show locations for dropped flag.
- Nailgrenades changed to "Shock/Laser Grenades" to lower spam/not stop bunnyhopping on hit (0 original, 1 laser, 2 burst).
localinfo nailgren_type 1andnginfoin game for all configurable settings. - Option for hitsounds (1 - enemies only, 2 - enemies and teammates).
setinfo hitsound 2 - Option for medic to be immune from concussion effects.
localinfo medicnocuss on. - Option to adjust concussion grenade effect time in seconds.
localinfo cussgrentime n. - Increased nail velocity. Disable with
localinfo old_ng_velocity on. - Nailgun and Super-nailgun damage configurable with
localinfo ng_damageandlocalinfo sng_damage. - Keys and flags glow their colour.
- Option to adjust conussion grenade effect time in seconds.
localinfo cussgrentime. - Option to fully restock player on cap.
localinfo stock_on_cap on. - Option for packs to fully restock health and armour of player.
localinfo stockfull on. - Automatic server-side mvd recording of clan matches. Requires
localinfo serverdemo on. - Map vote (4 random maps + current map) during last few minutes of game (shown for newly spawned or toggled with /togglevote).
- Force early map vote using /votenext, /votetrick (trick maps) and /voterace (race maps).
- Force map switch to the voted map early using /forcenext.
- Auto ID feature (cf_autoid 1 = on, 2 = teammates only, 3 = enemies only).
- Show friendly Sentry Gun health in /id for Engineers.
- Show max health and max armor in /id for Medics and Engineers.
- Grenade timers (disable with
setinfo nt 1for no timers, orsetinfo nt 2for no timer sound). - Grenade slot switching (/grenswitch).
- Prime/throw grenades with one button (/gren1 and /gren2).
- Weapon slots (1-4) where 1 is always primary and 4 is always melee.
- Quick attack aliases (+slot1-4).
- Next/previous weapon (/weapprev and /weapnext).
- Last weapon (/weaplast).
- Remember current weapon and last weapon after dying.
- Reload all weapon slots using /reloadnext (one at a time).
- Drop hand grenade to ground if primed when dying.
- Drop grenades in backpack.
- Don't pick up unusable ammo from discarded backpacks (note: this only applies to /discarded backpacks).
- Don't telefrag teammates when spawning.
- Free class switch during first 10 seconds after spawning.
- Updated class help (bindings, aliases and settings) reachable with /classhelp.
- Dropping flag now possible on all maps using /dropflag.
- Allow team changing.
- Any non-valid impulse now closes the active menu.
== Removed ===
- Removed weapon messages for weapons without weapon modes.
- Removed bioweapon (merged into medikit).
- Removed grapple hook.
- Removed birthday mode.
- Removed engineer mortar (not used anymore).
- Removed bindings menu.
- Removed class help.
=== Fixed ===
- Don't allow building in prematch.
- Gas no longer goes through walls.
- Fixed the spamming weapon messages (e.g. Tranquiliser gun selected).
- Fixed the sentry gun menu to not close prematurely.
- Fixed broken ammo display.
- Fixed endless intermission bug.
- Fixed bug where players got stuck in intermission mode upon map change and hence could not respawn.
- Major code cleanup and rewrites.
- Team player count in team selection menu.
- Class player count (and class restrictions) in class selection menu.
- Changing teams is now allowed.
- Responsive menus and status bar thanks to rewritten menu/sbar code.
- Clip ammo in status bar ticks up during reload.
- Kill streak and personal cap count in status bar.
- Option to spawn with full ammo and armor.
- Map specific configurations (/fortress/cfg/maps/.cfg).
- Major code cleanup and rewrites.
- New special ability "dash" will initiate a bunny hop at 540 speed.
- New Scanner menu where Scanner settings can be changed.
- Caltrop Canisters no longer "explode" in your hands.
- Remember Scanner status across deaths.
- Sniper Rifle range increased.
- Automatic sensitivity scaling while zoomed in. Use the special button as a zoom button. Use mouse wheel to adjust zoom while zoomed in. Sniper Rifle now needs to be reloaded between shots.
- New detpack menu containing 5, 20, 50 and 255 second detpacks.
- Changed maximum detpipes allowed per team to 6 per demoman instead of 7 total.
- Decrease /detpipe cooldown to 0.5 seconds instead of 0.8.
- Stop detpacking by pressing last weapon bind.
- Healing aura that heals 5 hp every second to friendly players within range (120 units), only active when cells >= 50.
- Medikit now heals friendly targets to max health + 50, consuming all cells.
- Cells automatically regenerate at 10 cells per second.
- Bioweapon now does 7 damage per second to enemies, up from 7 damage per 3 seconds.
- Assault Cannon can now be fired while moving and while jumping.
- Accuracy of Assault Cannon decreased while moving.
- HWGuy can now be affected by concussion grenades while firing Assault Cannon.
- New class special that stops the Assault Cannon from firing and just keeps it spinning.
- Lowered volume for spinning Assault Cannon.
- Add knockback to Flamethrower.
- Improved disguise menu.
- Change color and skin in one sequence.
- Last disguise (reachable through disguise menu or using /dlast alias).
- Stop disguising by pressing last weapon bind.
- New aliases for changing team color (/denemy (if 2 teams), /dblue, /dred, /dyellow, /dgreen).
- New aliases for changing skin (/dscout, /dsniper, /dsoldier, etc).
- Build your own disguise aliases (e.g. alias bsniper "dblue; wait; dsniper" for blue sniper).
- Spy can now feign death in air.
- Spy now drops an empty backpack when feigning death.
- A fake death message (but relevant to current situation) is now shown when feigning death.
- Sentry Gun status (health, ammo and level) shown in status bar.
- New Sentry Gun maintenance menu containing simply rotation.
- Upgrade/repair/restock Sentry Gun on spanner hit.
- Dispenser automatically stocks nearby team members.
- Dispenser restock rate increases with more players on team.
- Repair Dispenser on spanner hit.
- Dismantle Sentry Gun/Dispenser using build menu when standing close.
- Stop building by pressing last weapon key.
- Added message when Dispenser is destroyed.
- Added dismantle message to show how many cells were returned to Engineer.
- Changed class special to detonate dispenser.
- Engineers can now only dismantle own buildings and rotate own Sentry Gun.
Compile with FTEQCC
Ensure that fteqcc64 is available in $PATH and:
$ make