This is a crowd sourced effort to enhance Rinnagatamante's vitaQuake engine This vitaQuake version is based on February 14th commit of vitaQuake.
NOTE: Use this repo's version of vitaGL currently. In the future I may update the engine to use the latest vitaGL.
If you add a feature thats not specifc to the project you're working that vitaQuake+ could benefit from, feel free to do a pull request.
These instructions assume you have a hacked/jailbroken/enso-ed Vita with molecularShell or VitaShell. •Download vitaQuakePlus.vpk (clone or download git)
•FTP into the Vita via FTP client (e.g. FileZilla)
•Copy vitaQuakePlus.vpk into the 'ux0:' folder
•Select vitaQuakePlus.vpk and press X to install
•Navigate to ux0:data/ folder
•You should see a folder named Quake
•Inside Quake you should see id1 folder
•Place your shareware quake (pak0.pak) or LEGALLY obtained pak1.pak file in the id1 folder
•Now select vitaQuakePlus from your home screen and enjoy!
•Hardware accelerated GPU rendering
•Native 960x544 resolution
•Native IME for inputing commands/text
•Sound support
•Analogs support for camera and movement
•Right analogs sensibility interchangeable in Options menu
•Savestates support
•CDAudio (Soundtracks) support
•Multiplayer support for both online and locale lobbies
•Quake map colored lighting via .lit files
•HLBSP support
•HLBSP Wad support
•HLBSP colored lighting support
•Transparent pixels on map textures using "{" prefix for texture names
•External TGA texture support for map textures
•Skybox Support
•MD2 model support
•QMB Particles
•Custom Map Browser