forked from HarbourMasters/Shipwright
-
Notifications
You must be signed in to change notification settings - Fork 2
[MOD] Add a cape/scarf to Link #37
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Spock -> Develop
Spock -> Develop
just rename it and it works
* bump for threads * use latest lus main --------- Co-authored-by: briaguya <briaguya@alice>
* hacky fix for deku tree entrance * lonlon windows * only hack in one place instead of everywhere * dehack deku * goron city entrance * gerudo cell, zd entrance * kak windows * fix pot house * back to the hacks * back back * space * globals * just hack it together to fix em all --------- Co-authored-by: briaguya <briaguya@alice>
* RANDO: Fix logic with OGC and mixed entrance pools Adds a `GANONS_CASTLE_LEDGE` area and a `BuiltRainbowBridge` logic var. Added an event to `GANONS_CASTLE_GROUNDS` that sets `BuiltRainbowBridge` to true. Adds Entrances for `GANONS_CASTLE_LEDGE` to `GANONS_CASTLE_GROUNDS` when `IsAdult` and `BuiltRainbowBridge` (or the glitched logic that lets you skip the rainbow bridge) are true, `HYRULE_CASTLE_GROUNDS` when `IsChild` is true, and `GANONS_CASTLE_ENTRYWAY` When IsAdult is true (if child enters `GANONS_CASTLE_LEDGE` in game they are in `HYRULE_CASTLE_GROUNDS` and thus cannot go back into GANONS_CASTLE_ENTRYWAY). Adds Entrance for `GANONS_CASTLE_GROUNDS` to `GANONS_CASTLE_LEDGE` when `BuiltRainbowBridge` is true, or when the glitched logic that lets you skip the Rainbow Bridge is true. * Adds intermediate area for age-gating * Fixes the logic for actually killing the skulltula * Adds hammer crouch stab as a way to kill OGC_GS
* reserved thread count * add comment, use latest main --------- Co-authored-by: briaguya <briaguya@alice>
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The cape will glitch out at certain height, but hey at least it's good enough for now :]
With this mod, you can:
Build Artifacts