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Releases: Nexus-Mods/Vortex

1.16.5

25 Feb 12:12

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  • Fixed stub extensions not downloading correctly through the games page (#20967)
  • Fixed collection stalling indefinitely in some cases
  • Fixed file id/inode precision loss when purging files (hardlinks)
  • Fixed unsolved conflicts notification reporting resolved conflicts (#20702)
  • Fixed logicalFileName false positive reference checks for downloads (#20870)
  • Ensured the numeric game id cache is populated before generating UIDs (#20819)
  • Added download removal confirmation dialog wrapper/barrier (#20957)
  • Improved UI stutter/responsiveness during collection installation
  • Improved hash based on stack to better de-duplicate GitHub tickets

1.16.3

17 Feb 10:18

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For curators: Collection metadata now persists when cloning, and unowned collections no longer show up in the workshop tab.

For users: We've sorted out mod installation failures prerequisite checks, and collection install tracking now correctly reports installed mods. VR variants of Bethesda games can update and install mods again. We've also addressed an issue where archives could be incorrectly removed, improved how shared mods are handled across collections, and resolved corrupt downloads. Plus a handful of crash fixes.

Full changelog

  • Fixed collection react components not re-rendering correctly
  • Fixed history events causing crash if failed to set light flag
  • Added error handling for unhandled errors when starting/resuming download
    (#20306, #20036)
  • Added protective code to validate potentially invalid download entries
  • Fixed race condition causing file assembler to close file prematurely
  • Fixed installerChoices potentially not persisting on collection clone
  • Fixed myCollections query potentially returning unowned results (#20257)
  • Fixed deleting custom themes (#19324)
  • Populate pluginList on collection installation
  • Fixed mod installations not working for SkyrimVR/FalloutVR (#19808)

1.16.2

12 Feb 10:14

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This hotfix resolves a few bugs reported since the last stable release, including the QUERY_TOO_COMPLEX error that was affecting most users. We recommend updating to get the smoothest experience.

  • Fixed race condition when attempting to generate file UIDs (#19602 and several others)
  • Added handling for transient EBUSY errors when starting loot (#19609)
  • User cancelled error suppression (#19619)
  • Fixed linking issues on mod extraction/install (#196101, #19626, #19700 and several others)
  • Suppress error report for user derived FOMOD-IPC timeout errors (#19641)
  • Fixed FOMOD native errors when installing XML FOMODs with BOM characters (#19718)
  • Fixed attempts to install corrupted/failed downloads (#19627)
  • Fixed broken icons on Browse Collections page
  • Fixed nested revision queries on collection install and workshop startup (#19757 and several others)
  • Added error handling for fatal extraction errors

1.16.1

10 Feb 10:18

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What's New

This one's been cooking! We're excited to bring you speed and reliability improvements across the board, a new way to browse Collections, and important security and platform updates under the hood.

🚀 Speed & Efficiency

We've overhauled the installation pipeline. Collection installs are around 50% faster, turning what used to take 15 minutes into 5-6 minutes. Downloads are faster too, with up to 10 mods downloading simultaneously and installation happening in the background while your remaining downloads finish. Failed downloads now automatically retry, meaning fewer manual restarts. All users will notice a significant increase in speed and reliability with fewer stalls and errors.

⚡ Integrated Collection Browsing

You can now browse collections directly in Vortex, with Premium users being able to take advantage of our single click install, installing 100’s of curated mods faster than ever before.

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🛠️ Quality of Life

We've tidied up the notification system with new Toast-style notifications that stay out of your way, meaning less distractions while you mod. Under the hood, we've upgraded to Electron 37 and .NET 9, bringing massive improvements to the stability of the core of Vortex, as well as specific improvements for some of our most popular games like Fallout New Vegas and Stardew Valley.

Take a look below for the technical details. We hope you enjoy and let us know what you think with the new feedback form which can be found in the top nav menu.

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Full Changelog

Stable release based on 1.16.0-beta.5

Major Features

  • Complete Download/Install Pipeline Refactor - Decoupled downloads from installations, raised concurrency limits, improved phase gating for collections (#18211)
  • Phase deployments are no longer required at the end of each phase for mods where the curator has pre-defined the fomod installer choices (#18467)
  • Complete FOMOD Installer Native Port - Split FOMOD installer into shared logic and native implementation modules for better performance, reliability, and maintainability (#18465)
  • Added Collection Browsing feature - Browse and install collections directly in Vortex (#18596, #18563)
  • Upgraded to Electron 37 with Node.js 22 (#18221, #18311)
  • Migrated to .NET 9 runtime (#18220)

Collections Improvements

  • Added fully automated/headless installation to FOMOD installer module (#18466)
  • Fixed collection install hanging forever when installs are deferred (#19477)
  • Fixed collection instructions data being lost on cloning (#19476)
  • Fixed Collection Workshop visually defaulting to "Exact Only" but setting "Prefer Exact" (#19469)
  • Improved tool comparison when installing collections (#19370)
  • Fixed several issues causing collection installations to stall (#19319)
  • Fixed UI slowdown when installing recommended/optional mods (#19318)
  • Fixed failed download installation lookup for bundled mods (#19315)
  • Fixed downloads getting erased incorrectly on rename failure during collection installation (#19313)
  • Fixed skipped/ignored mods being downloaded/installed (#19248)
  • Fixed bundled mods causing collection installation to hang (#19217)
  • Fixed optional mods failing to install due to incorrect dependency reference check (#19183)
  • Fixed bundled mods not applying collection mod rules (#18977)
  • Fixed critical TypeError crash when resuming collection installation from previous version (#19125)
  • Fixed potential crash when collection becomes unavailable during installation (#19063)
  • Fixed collection progress tracking bugs (#18503, #18520)
  • Fixed collection tracking not highlighting collection as complete (#18652)
  • Fixed various collection bugs (#18651)
  • "Exact" matching now defaults when creating collections (#18214)
  • Added indication of total mod count during collection installs (#18217)
  • De-duplicated collection notifications (#18306)
  • Improved free user journey with new download/install workflow (#18215)
  • Allow users with correct permissions to edit collections (#18453)
  • Fixed installation skip of manually downloaded mods that are missing the referenceTag when installing a collection (#18736)
  • Fixed ability to export "dead" collection rules when uploading a new revision (#18709)
  • Updated to collectionsV2 API for collection browsing (#18817)
  • Fixed optional mods not installing correctly for FO4 Anniversary collection (#18864)
  • Fixed stalled collection installation when mod archives are present (#18889)
  • Fixed race condition causing mods to lack metadata during installation (#18930)
  • Added adult content preferences support for collection downloading (#18777)
  • Fixed collection conflict check incorrectly blocking new revision uploads (#18980)
  • Fixed Install as Variant not being prompted when installing a collection where mods already exist with different FOMOD options (#18979)
  • Fixed Mod Configuration Menu (MCM) for Fallout New Vegas failing to install during collection installation (#18975)

Bug Fixes

  • Fixed Dashboard Tools not refreshing on deployment (#19479)
  • Fixed crash when path argument is null (#17771)
  • Fixed spawn EFTYPE error on Linux (#19127)
  • Removed error codes and messages from Mixpanel events (#19437)
  • Fixed mod variants not being created for binary patched mods when mod already exists (#19184)
  • Fixed installation error when invalid override instructions present (#19143)
  • Fixed download failure with "Cannot convert undefined to a BigInt" error (#19144)
  • Fixed crash when no groups are available for FOMOD installation (#19209)
  • Fixed crash when reading undefined 'data' property (#18910)
  • Suppress user-cancelled error reporting during dependency installation (#19174)
  • Fixed downgrade dialog text grammar (#18727)
  • Fixed master groups showing reversed arrows in plugins view (#19072)
  • Fixed stack overflow when resolving external changes during deployment (#19048)
  • Fixed extraction failures when archive files are temporarily locked (#19049)
  • Fixed conflicting LOOT sort notifications appearing simultaneously (#18985)
  • Fixed user cancellation error in Kingdom Come: Deliverance (#19043)
  • Fixed master groups showing reversed arrows in groups graph view
  • Fixed event listeners executing for unrelated games (#19043)
  • Fixed error when updating mods from 'site' domain (#19011)
  • Added proper IPC chunking to loot forks (#19014)
  • Fixed error handling of 40x errors on free user skip ([#19012](ht...
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1.16.0-beta.5

03 Feb 11:48
c82033c

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1.16.0-beta.5 Pre-release
Pre-release
  • Fixed collection install hanging forever when installs are deferred (#19477)
  • Fixed collection instructions data being lost on cloning (#19476)
  • Fixed Collection Workshop visually defaulting to "Exact Only" but setting "Prefer Exact" (#19469)
  • Improved tool comparison when installing collections (#19370)
  • Fixed Dashboard Tools not refreshing on deployment (#19479)
  • Fixed crash when path argument is null (#17771)
  • Fixed spawn EFTYPE error on Linux (#19127)
  • Removed error codes and messages from Mixpanel events (#19437)

1.16.0-beta.4

20 Jan 11:58
d3dda3a

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1.16.0-beta.4 Pre-release
Pre-release
  • Fixed several issues causing collection installations to stall (#19319)
  • Fixed UI slowdown when installing recommended/optional mods (#19318)
  • Fixed skipped external downloads not registering correctly as "skipped" (#19317)
  • Fixed bundled mod status getting reverted to "downloading" incorrectly (#19316)
  • Fixed failed download installation lookup for bundled mods (#19315)
  • Fixed collectionsInstallWhileDownloading toggle not functioning (#19314)
  • Fixed downloads getting erased incorrectly on rename failure during collection installation (#19313)
  • Fixed skipped/ignored mods being downloaded/installed (#19248)
  • Fixed bundled mods causing collection installation to hang (#19217)
  • Fixed optional mods failing to install due to incorrect dependency reference check (#19183)
  • Fixed mod variants not being created for binary patched mods when mod already exists (#19184)
  • Fixed bundled mods not applying collection mod rules (#18977)
  • Fixed critical TypeError crash when resuming collection installation from previous version (#19125)
  • Fixed installation error when invalid override instructions present (#19143)
  • Fixed download failure with "Cannot convert undefined to a BigInt" error (#19144)
  • Fixed crash when no groups are available for FOMOD installation (#19209)
  • Fixed crash when reading undefined 'data' property (#18910)
  • Suppress user-cancelled error reporting during dependency installation (#19174)
  • Allow "Check for Updates" functionality for disabled mods (#19250)
  • Fixed downgrade dialog text grammar (#18727)
  • Improved INI Tweaks help message clarity (#18729)
  • stardewvalley: Fixed mod configuration sync restoring config file to wrong location (#19197)

1.16.0-beta.3

16 Dec 10:46

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1.16.0-beta.3 Pre-release
Pre-release
  • Fixed master groups showing reversed arrows in plugins view (#19072)
  • Fixed stack overflow when resolving external changes during deployment (#19048)
  • Fixed extraction failures when archive files are temporarily locked (#19049)
  • Fixed potential crash when collection becomes unavailable during installation (#19063)
  • Fixed conflicting LOOT sort notifications appearing simultaneously (#18985)
  • Fixed user cancellation error in Kingdom Come: Deliverance (#19043)
  • Fixed master groups showing reversed arrows in groups graph view
  • Fixed event listeners executing for unrelated games (#19043)
  • stardewvalley: Fixed exception when checking SMAPI version (#19046)

1.16.0-beta.2

11 Dec 13:38

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1.16.0-beta.2 Pre-release
Pre-release
  • Fixed error when updating mods from 'site' domain (#19011)
  • Added proper IPC chunking to loot forks (#19014)
  • Added dialog multi-dismiss for instructions (#19001)
  • Fixed error handling of 40x errors on free user skip (#19012, #19009)
  • Fixed loss of error stack information on dep install failure (#19007)

1.16.0-beta.1

09 Dec 12:55

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1.16.0-beta.1 Pre-release
Pre-release

What's New

This release brings major performance improvements, a brand new collection browsing experience, and significant reliability enhancements.

📚 Browse Collections

  • New dedicated Collections Browser built into Vortex
  • Browse, search, and filter collections without leaving the app
  • See collection details, endorsements, and curator information
  • One-click install directly from the browser

🚀 Faster Collection Installs

  • Collections with pre-configured mod options now install 50-70% faster
  • A collection that took 15 minutes can now take 5-6 minutes
  • Unnecessary deployment steps between phases have been eliminated

⚡ Faster Downloads

  • Downloads and installations now happen simultaneously
  • Up to 10 mods can download at once
  • Automatic retry on failed downloads means fewer manual interventions
  • Stalled downloads now automatically restart

🔧 More Reliable Mod Installers

  • Complete overhaul of the FOMOD installer for better reliability
  • Each installation runs in isolation to prevent conflicts
  • Faster startup with lazy loading
  • Up to 5 concurrent installations

🎮 Fallout New Vegas Improvements

  • Improved NVSE installation with SMAPI-style assisted download
  • Automatic 4GB Patcher support for better game stability
  • Senjay's Fallout New Vegas Sanity Checks has been improved to automatically resolve most issues
  • Archive invalidation now applies automatically

🔌 Plugin Sorting Fixed

  • No more needing to restart Vortex after installing a collection
  • Autosort works reliably after collection installations

✨ Cleaner Notifications

  • Many notifications now appear as quick toasts that don't clutter your screen
  • Notifications automatically clear when you switch games
  • Reduced notification spam during collection installs

⚙️ Under the Hood

  • Upgraded to Electron 37 and .NET 9 for better performance and security
  • Improved download speed indicators
  • Better error reporting to help us fix issues faster

Full Changelog

Major refactor release with Electron 37, .NET 9 upgrade, complete Download/Install pipeline overhaul, FOMOD native port, and new Collection Browsing feature

Major Features

  • Complete Download/Install Pipeline Refactor - Decoupled downloads from installations, raised concurrency limits, improved phase gating for collections (#18211)
  • Phase deployments are no longer required at the end of each phase for mods where the curator has pre-defined the fomod installer choices (#18467)
  • Complete FOMOD Installer Native Port - Split FOMOD installer into shared logic and native implementation modules for better performance, reliability, and maintainability (#18465)
  • Added Collection Browsing feature - Browse and install collections directly in Vortex (#18596, #18563)
  • Upgraded to Electron 37 with Node.js 22 (#18221, #18311)
  • Migrated to .NET 9 runtime (#18220)
  • Analytics moved to Mixpanel with enhanced system diagnostics (#18225, #18510)

Collections Improvements

  • Added fully automated/headless installation to FOMOD installer module (#18466)
  • Fixed phased installation polling issues causing crashes (#18515)
  • Fixed collection progress tracking bugs (#18503, #18520)
  • Fixed collection tracking not highlighting collection as complete (#18652)
  • Fixed various collection bugs (#18651)
  • "Exact" matching now defaults when creating collections (#18214)
  • Added indication of total mod count during collection installs (#18217)
  • De-duplicated collection notifications (#18306)
  • Improved free user journey with new download/install workflow (#18215)
  • Allow users with correct permissions to edit collections (#18453)
  • Collection browsing UX fixes (#18728)
  • Fixed collection browsing not scrolling back to top on pagination change (#18726)
  • Fixed installation skip of manually downloaded mods that are missing the referenceTag when installing a collection (#18736)
  • Fixed ability to export "dead" collection rules when uploading a new revision (#18709)
  • Updated to collectionsV2 API for collection browsing (#18817)
  • Fixed optional mods not installing correctly for FO4 Anniversary collection (#18864)
  • Fixed stalled collection installation when mod archives are present (#18889)
  • Fixed race condition causing mods to lack metadata during installation (#18930)
  • Added adult content preferences support for collection downloading (#18777)
  • Fixed collection conflict check incorrectly blocking new revision uploads (#18980)
  • Fixed Install as Variant not being prompted when installing a collection where mods already exist with different FOMOD options (#18979)
  • Fixed Mod Configuration Menu (MCM) for Fallout New Vegas failing to install during collection installation (#18975)

Bug Fixes

  • Fixed binary patched mod differences not detected correctly (#18998)
  • Fixed download failure due to undefined 'id' property when handling download completion (#18967)
  • Fixed path argument type error when cleaning up downloads directory (#18853)
  • Fixed infinite metadata loop causing "Creating Snapshots" to never complete (#18811)
  • Fixed plugins page panel rendering wrong dropdown control (#18944)
  • Re-added download stall restart functionality (#18933)
  • Fixed incorrect stack information for aggregated error notifications (#18949)
  • Fixed mod files query to only use domain name (#18939)
  • Fixed storeHelper clone returning same array instead of cloning (#18955)
  • Fixed crash on startup when no game is active (#18898)
  • Fixed installer issue where certain files are not linked correctly (#18927)
  • FOMOD installer now lazy loads for faster startup (#18868)
  • Fixed handling of undefined game stores (#18924)
  • Fixed incorrect offset for small chunk retry (#18865)
  • Fixed crash: reduce is not a function in FOMOD choices (#18735)
  • Fixed "Do this for all remaining installs" button not working when reinstalling (#18752)
  • Fixed preset re-application on reinstall/variant install (#18846)
  • Fixed curated renamed mods not renamed for end-user (#18824)
  • Fixed mod types not applying correctly when installing a collection (#18822)
  • Fixed mod category info lost during collection download (#18790)
  • Improved notification aggregation when extracting mods (#18830)
  • Fixed Mixpanel event crash on mod install (#18716)
  • Fixed downloads folder cleanup (#18720)
  • Fixed download reference false positives for fuzzy/bundled mods (#18719)
  • Fixed confirmedOffset + confirmedReceived for stalled/slow download workers (#18827)
  • Fixed self copy check error on mod extraction (#18810)
  • Fixed Game Not Supported Error when downloading a requirement from another game domain (#18738)
  • Fixed text in dialogue not displaying p...
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1.15.2

16 Sep 11:56
06e2b63

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  • Fixed objdiff potentially attempting to loop over null and arrays. (#18243)
  • Fixed potential race condition if update is running but mod was removed. (#18246)
  • Added error details sanitization to prevent crashpad issues (#18251, #18250)
  • Fixed nullish checks in mod reference match tests. (#18252)
  • Fixed inconsistent promise chain potentially raising TypeError. (#18288)
  • Fixed logging attempt of potentially nullish dependency reference. (#18280)
  • Fixed crash if category data is corrupted. (#18283)
  • Fixed downloads creating folders based on domain rather than internal id. (#18262)
  • halomasterchiefcollection: Fixed unhandled event listener errors. (#18257)
  • 7dtd: Fixed fallbackPurge getting called during UDF setting. (#18205)