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(Bug): Changing SeNoise node parameter Y Rotate has no visible effect on generated noise #805

@jdknox

Description

@jdknox

Make sure to follow our issue report guidelines

  • I'm using the latest version of Natron (not required but recommended)
  • I've restarted Natron and the issue persists
  • I've run Natron via the command line and the issue persists
  • I've followed the contributing guidelines to the best of my understanding
  • My issue is not on the issue tracker or in a pull request already (go search for it and dig around a little bit!)
  • This bug is reproducible

Natron version

2.4.3 Release

Operating system

Windows 10

System specs

RAM: 24 GB
CPU: Intel Core i7-8550U CPU @ 1.80GHz
GPU: NVIDIA GeForce MX 150 (2 GB VRAM)

Did you install Natron using the official installer?

  • Yes, I used the official installer
  • No, I installed from a binary archive
  • No, I compiled Natron from sources
  • No, I installed Natron via another method

Custom installation path

g:/apps/natron-2.4.3

What were you trying to do?

While building a node tree I tried to modify the X Rotate and Y Rotate parameter of an SeNoise node.

What did you expect to happen? What happened instead?

The X Rotate works (somewhat) as expected, but the Y Rotate had no visible effect on the output noise.
SeNoise.zip

Step-by-step reproduction instructions

  1. Start Natron

  2. Open attached file
    3a. Scrub through timeline or playback the animation (Y Rotate on SeNoise1 node is driven by expression tied to current frame)
    3b. Change the Y Rotate manually on the SeNoise1 node

  3. Notice the noise does not change, while it does for the X Rotate

(You can also just start a new file and add an SeNoise node, then attach it to a viewer.)

Additional details

As this is regarding an OpenFX node, should the bug report be made upstream instead of here?

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