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Description
Make sure to follow our issue report guidelines
- I'm using the latest version of Natron (not required but recommended)
- I've restarted Natron and the issue persists
- I've run Natron via the command line and the issue persists
- I've followed the contributing guidelines to the best of my understanding
- My issue is not on the issue tracker or in a pull request already (go search for it and dig around a little bit!)
- This bug is reproducible
Natron version
2.4.3 Release
Operating system
Windows 10
System specs
RAM: 24 GB
CPU: Intel Core i7-8550U CPU @ 1.80GHz
GPU: NVIDIA GeForce MX 150 (2 GB VRAM)
Did you install Natron using the official installer?
- Yes, I used the official installer
- No, I installed from a binary archive
- No, I compiled Natron from sources
- No, I installed Natron via another method
Custom installation path
g:/apps/natron-2.4.3
What were you trying to do?
While building a node tree I tried to modify the X Rotate and Y Rotate parameter of an SeNoise node.
What did you expect to happen? What happened instead?
The X Rotate works (somewhat) as expected, but the Y Rotate had no visible effect on the output noise.
SeNoise.zip
Step-by-step reproduction instructions
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Start Natron
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Open attached file
3a. Scrub through timeline or playback the animation (Y Rotateon SeNoise1 node is driven by expression tied to currentframe)
3b. Change theY Rotatemanually on the SeNoise1 node -
Notice the noise does not change, while it does for the
X Rotate
(You can also just start a new file and add an SeNoise node, then attach it to a viewer.)
Additional details
As this is regarding an OpenFX node, should the bug report be made upstream instead of here?