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Releases: NBlood/NBlood

r14331

08 Jan 01:09

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RR: fix minor accuracy issues

r14330

04 Dec 13:03
970f59d

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Blood: Add page up/page down menu navigation support to joystick menu…

r14329

04 Dec 12:50
cb8fafc

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Blood: Disable autoaim on statue gargoyles and fix enemy count (#954)

* Blood: Disable autoaim on stone gargoyle

* Blood: Skip statue gargoyles for total enemy count until activated

r14327

21 Nov 19:07

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Blood: fix big-endian compilation

r14326

11 Nov 13:22

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Merge remote-tracking branch 'remotes/eduke32/master'

# Conflicts:
#	source/sw/src/game.cpp

r14311

05 Nov 21:16

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Blood:

-Add missing NOONE_EXTENSIONS ifdefs
-Fix unsafe sprite owner check
-Fix unsafe underwater sector check
gModernMap:
-Fix incorrect health comparison
-Fix incorrect bubble action for conditions

r14310

04 Nov 20:16

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Merge branch 'master' of https://github.com/nukeykt/NBlood

r14308

01 Nov 05:32
2c953f5

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Blood: Round max fps for SetupVideoModeMenu() and use delta timing fo…

r14307

17 Oct 06:28

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Merge remote-tracking branch 'eduke32/master'

mmulti: Take care of accumulating messages with higher pings

r14297

16 Oct 00:39

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Blood: Only clear entire gotsectorROR array for InitSectorFX()