Releases: MrMiguel211/MP3Update
Releases · MrMiguel211/MP3Update
Update 17
Update 16
- Changed the Help Menu Hotkey Shake input to be — Input.
- Fixed Docking Bay 5 (Valhalla) Cockpit Cancel Takeoff input not being D-Pad Down.
- Missed Changelog entries from previous update:
- All Blast Shields open the door automatically upon being destroyed.
Update 15
Base
- Removed some leftover Hints.
- Adjusted the Ship Cockpit Load ping timer to be longer.
- Made Pickup Jingles audios get pre-loaded upon room entry.
- Changed the "Cancel Takeoff" button on the Cockpit to D-Pad Down instead of B.
Norion
- Activated Generators A and C.
- Added an extra Hoppers Intro cutscene trigger in Cargo Dock B that is near the Generator Side (For random start)
- Changed the Hub Access/Cargo Hub Lasso doors to be openable from both sides.
- Changed the Pickup size in Substation East to be normal.
- Removed 2/3 Grapple Grates in Cargo Hub so Lasso only needs to be used once.
G.F.S Valhalla
- Removed Pirate Code acquisition cutscene.
- Removed Pushback triggers in vacuumed rooms.
Bryyo
- Changed Door to Crash Site in G.F.S. Theseus to not be locked anymore.
- Removed the Top Crystal Vines destruction cutscene in Burrow.
- Removed some Debug stuff in Hidden Court.
Elysia
- Restored "Hull Armor Taking Damage" calls due to popular demand.
- Defeating Ghor now disables all the Ship Under Attack sequence start layers.
- Main Docking Bay Pickup gets activated after Ghor's Intro instead of Ghor's Outro.
- Increased the speed of the elevators in Barracks Lift, Aurora Lift, Ballista Lift and Observatory Lift.
- Increased the speed of Kinetic Orb Cannon Spinners.
- Fixed a load stuttering issue in Skybridge Hera and enabled the "Shake Rattle And Roll" of the room (Unused from Vanilla).
- Removed some Debug stuff in Main Docking Bay.
Pirate Homeworld
- Changed Phazon Grubs "Bumps Player back" Triggers in Scrapworks to do less damage.
- Restored Elevator Recall Triggers in Flux Control for the Voltage lift.
- Grabbing the Pickup in Proving Grounds activates the elevator if you don't have Grapple Voltage.
- Fixed Pirate Music sometimes not going away if left Skyway Access when the alarm is active. (Vanilla Fix)
- Fixed getting stuck on the incorrect side if Solved the Airlock Puzzle while being inside the rotation ball trigger mid-cutscene (Vanilla Fix).
Phaaze
- Removed the PermHypermode Cinema in Landing Site
- Changed Samus' PlayerActor model in the ending cutscenes to show the Power Beam instead of the Hyper Beam
More information in the readme file.
Update 14
Elysia
- Changed Skybridge Hera bridge movement triggers to only be interactable in order, preventing a death fall infinite loop softlock.
- Removed previous Spire Dock edits, added a new Kinetic Orb Cannon in Maintenance Shaft AU side that shoots towards Security Station, Junction side changed to shoot towards Maintenance Shaft AU side.
- Added a PlayerHint in Maintenance Shaft AU that is active when entering the room after placing the bomb in Spire Dock.
- Improved room load scripting in Podworks.
Update 13
Base
- Skipping the cutscene after selecting Save and Enter Ship prompt doesn't need to be done 3 times anymore.
- Removed a black line seen on the middle of the screen in the Main Menu if internal resolution is higher than native.
Elysia
- Added overlooked instant CSI reposition in Chozo Observatory - Weld Interaction.
- Added a confirmation prompt in Main Docking Bay when Samus calls for her ship after defeating Ghor if it's carrying an object.
- Re-Added Cancel Takeoff function in Main Docking Bay that was accidentally removed in the previous update.
- Re-Added "End GunShip Under Attack Sequence" relay in Main Docking Bay that was accidentally removed in the previous update.
- Removed the Seed Intro cinematic in Main Docking Bay's first arrival.
- Removed elevator activation cutscene in Observatory Lift.
- Removed some hint calls in East Elysia.
- Adjusted the look direction speed of Ziplines to reduce motion sickness.
- Raised the floor of Zipline Station Alpha.
- Added a Camera reset entering Main Docking Bay morphed while Ghor is active.
Bryyo
- Shortened the Death Fall delay duration in Gateway and Crash Site.
- Added the ability to call for a Ship Bombing Run in Jousting Field.
- Moved Battery's CameraHint related objects to the Default layer in North Jungle Court.
Pirate Homeworld
- Removed first landing cutscene in Landing Site Alpha.
- Landing Site Charlie is now visible on the map.
Update 12
Base
- Starting the game with Ship Grapple will now properly switch all the Ship Grapple related layers.
Elysia
- The statue in Main Docking Access has been restored, changed Main Docking Bay so it doesn't conflict with the statue layer (I.E Ghor Crash).
Pirate Homeworld
- Fixed Demolition Trooper count re-appearing after interacting with any terminal if exited Skyway Access.
- Fixed an oversight in Defense Access related to the room reload prevention patch.
Update instructions in readme file.
Update 11
Base
- The Intro text after starting a new game has been removed.
- The Mii Bobble Head is now active by default.
- Added the ability to cancel the ship takeoff after selecting your destination.
Bryyo
- Added a softlock prevention in Hangar Bay.
Elysia
- Removed the elevator activation cutscene in Baracks Lift.
Pirate Homeworld
- Added a softlock/crash prevention in Transit Station Leviathan.
Update instructions in the Readme_Update.txt file
Update 10
- Fixed the Demolition Troopers count text staying on screen forever if bailed out of Skyway Access.
- Fixed Zipline Station Delta softlock issue for the 2nd time.
- Properly fixed the music not playing after the Nova Beam laser fight in Main Cavern.
- Admiral Dane won't take you to the map screen anymore after the rendezvous call.
- Shortened the HUDMemo duration of Hall of Remembrance item.
Update 9
General Changes
- Disabling the Defense System will now deactivate the 1st Pass layer in Skyway Access, to prevent overlapping layer issues.
- Adjusted the repositions of Skyway Access to be outside the acid rain.
- Fixed an issue with certain cutscenes where if you watched them fully and then skipped a different one, it would not skip them properly.
- Fixed an issue in Zipline Station Delta where if you screw attacked to the middle platform you would get stuck far oob.
- Shortened various long HUDMemo durations.
- Removed the HUDMemo in Phaaze after getting permanent hypermode.
Update 8
- The ALARM layer in Metroid Processing no longer get disabled after disabling the Pirate Defense System, to prevent a softlock regarding the 1st Pass Fight.
- Temporarily reverted IFT Hint Calls patch due to it causing a different bug and not actually causing the hint calls to not go through.