This is a WIP decompilation of Super Mario Odyssey 1.0.0. The purpose of the project is to recreate a source code base for the game from scratch. For more information, you can get in touch with the team on the SMO Modding Discord Server.
Important
Reminder: this will not produce a playable game. This project will not allow you to play the game if you don't already own it on a Switch.
While Linux is not a hard requirement, it is strongly advised to set up WSL to simplify the setup process. Ubuntu 24.04 is usually a good choice.
The instructions below assume that you are using Linux (native or WSL) or macOS.
Depending on your system and preferences, the required programs and libraries can be setup differently.
Across all platforms, using the included Visual Studio Code Dev Container should work fine. In this case, just clone and
open the folder in VS-Code, press F1 and select Dev Containers: Rebuild and Reopen in Container. You can copy the NSO
executable into the container using docker cp /path/to/main.nso [container-id]:/workspaces/main.nso, where
[container-id] is the ID listed in docker container ls.
Warning
As Dev Containers add another layer of complexity to your system, compiling the project and working with the differ will be slower. If possible, prefer to install the dependencies on your system and use this project natively instead of through the container.
When working with NixOS or any other system with the Nix package manager, flake.nix should be properly set up to use
on your system. Make sure that direnv is installed in your system or shell. Then create a file called .envrc.private
with the following content:
export USE_NIX=trueRun direnv allow to setup all dependencies, and run direnv exec . bash to ensure that you can access the dev shell.
If echo $IN_NIX_SHELL prints "impure", then you have successfully entered the dev shell.
The rest of the guide must be done with inside the dev shell, or you will get errors like ModuleNotFoundError: No module named 'toml'.
The remainder of this section can be skipped.
All other systems have to manually install the required packages and programs. We will need:
- Python 3.6 or newer with pip
- Ninja
- CMake 3.13+
- If you are on Ubuntu 18.04, you must first update CMake by using the official CMake APT repository.
- ccache (to speed up builds)
- llvm-objdump
Ubuntu users can install those dependencies by running:
sudo apt install python3 ninja-build cmake ccache libssl-dev libncurses5 llvmIf you are running Ubuntu 23.10 or later, the libncurses5 package won't be available anymore. You can install it from
the archive using:
wget http://archive.ubuntu.com/ubuntu/pool/universe/n/ncurses/libtinfo5_6.3-2_amd64.deb && sudo dpkg -i libtinfo5_6.3-2_amd64.deb && rm -f libtinfo5_6.3-2_amd64.debFor other systems, please check for the corresponding libncurses5 backport, for
example ncurses5-compat-libs for Arch-based distributions.
Additionally, you'll also need:
- A Rust toolchain (follow the instructions here)
- The following Python modules:
capstone colorama cxxfilt pyelftools watchdog python-Levenshtein toml( install them withpip install ...)
-
Clone this repository. If you are using WSL, please clone the repo inside WSL, not on the Windows side (for performance reasons).
-
Run
git submodule update --init --recursiveNext, you'll need to acquire the original 1.0
mainNSO executable.- To dump it from a Switch, follow the instructions on the wiki.
- You do not need to dump the entire game (RomFS + ExeFS + DLC). Just dumping the 1.0 ExeFS is sufficient.
-
If you are using Nix, run
nix run '.#setup' [path to the NSO]. For all others, runtools/setup.py [path to the NSO]- This will:
- install tools/check to check for differences in decompiled code
- convert the executable if necessary
- set up clang, ld.lld and other tools by downloading them from the releases of OdysseyDecompToolsCache
- create a build directory in
build/
- If something goes wrong, follow the instructions given to you by the script.
- If you wish to use a CMake generator that isn't Ninja, use
--cmake_backendto specify it.
- This will:
To start the build, just run
tools/build.pyBy default, a multithreaded build is performed. No need to specify -j manually.
Use --clean to perform a clean build, and --verbose to enable verbose output.
To check whether everything built correctly, just run tools/check after the build completes.
Anyone is welcome to contribute to this project, just send a pull request!
- Enable comparison between different versions and check for mis-matches in all versions using
tools/check - 1.3.0 uses a different optimization method, find it and implement it into the toolchain
This decompilation uses this as a reference for the sead library used. Big thanks to their research!