# 調査概要 * autodeckのsdkを使えば可能そう? * TriLib(有料)を使えば可能 # 調査記事 * [Unityでアバターを外部からいい感じにロードしたい](https://synamon.hatenablog.com/entry/unity_avatar_runtime_load) * [UnityGLTF](https://github.com/KhronosGroup/UnityGLTF) * [[Unity]Trilib2でゲームの実行時にFbxのアニメーションをロードする](https://zenn.dev/kurosan/articles/4a9c0238ab837e) * [About Autodesk® FBX® SDK for Unity](https://docs.unity3d.com/Packages/com.autodesk.fbx@5.1/manual/index.html) * [RuntimeFBXExporter](https://github.com/chadrickevans/RuntimeFBXExporter) * [FBXImporterExporterForUnity_20181015](https://github.com/Hoetan/FBXImporterExporterForUnity_20181015) * [FbxWriter](https://github.com/hamish-milne/FbxWriter) * [FbxSharp](https://github.com/izrik/FbxSharp) * [UnityFBXImporter](https://github.com/mpreble/UnityFBXImporter)