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VisualScripting has a overzealous protection preventing calls into assemblies that depend directly or indirectly on UnityEditor, even if that code is enclosed in #if UNITY_EDITOR. The most painless workaround is to move that dependency into a separate assembly at some level.

@AArnott AArnott added this to the v2.5 milestone Jun 27, 2023
@AArnott AArnott merged commit a1a7417 into MessagePack-CSharp:master Jun 27, 2023
@nonemec-havok nonemec-havok deleted the move-UnityEditor-dependency-into-asmdef branch June 28, 2023 08:44
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