use ExpressionTree.Compile(preferInterpretation: true) for Unity IL2CPP #1008
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related to #869 (and others).
ExpressionTree.Compile is automatically fallback to interpreter implementation for some AOT environments.
However, that doesn't seem to be the case with some of Unity's IL2CPP.
Therefore, I have explicitly specified it.
Note, Interpreter is slow, so it's best to avoid.
You might also want to consider implementing a workaround.