Hi,
I've tried to use MsgPack in Unity 2017.2 under Windows Universal Platform (WSA) and I've noticed that there are multiple compile issues like missings of:
EmitLdloc and EmitULong in IL2Generator or missing Volatile in System.Threading.Volatile.Write(ref location, value) or missing System.Reflection.ReflectionExtensions. Do you know how can I solve this issue?