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Is MESSAGEPACK_FORCE_AOT necessary? #1886

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@pCYSl5EDgo

#1701 introduced the MESSAGEPACK_FORCE_AOT define symbol for the sake of Unity editor with IL2CPP project.
Unity users define MESSAGEPACK_FORCE_AOT in their Unity editor.

MessagePack-CSharp v3 moves the codes to Nuget repository and the above usage has become meaningless.
MESSAGEPACK_FORCE_AOT seems to be substitutable by MessagePackSerializer.AvoidDynamicCode.

Is MESSAGEPACK_FORCE_AOT define symbol still necessary?
If not, I'll write a PR to replace it with MessagePackSerializer.AvoidDynamicCode.

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