#1701 introduced the MESSAGEPACK_FORCE_AOT define symbol for the sake of Unity editor with IL2CPP project.
Unity users define MESSAGEPACK_FORCE_AOT in their Unity editor.
MessagePack-CSharp v3 moves the codes to Nuget repository and the above usage has become meaningless.
MESSAGEPACK_FORCE_AOT seems to be substitutable by MessagePackSerializer.AvoidDynamicCode.
Is MESSAGEPACK_FORCE_AOT define symbol still necessary?
If not, I'll write a PR to replace it with MessagePackSerializer.AvoidDynamicCode.
#1701 introduced the
MESSAGEPACK_FORCE_AOTdefine symbol for the sake of Unity editor with IL2CPP project.Unity users define
MESSAGEPACK_FORCE_AOTin their Unity editor.MessagePack-CSharp v3 moves the codes to Nuget repository and the above usage has become meaningless.
MESSAGEPACK_FORCE_AOTseems to be substitutable byMessagePackSerializer.AvoidDynamicCode.Is
MESSAGEPACK_FORCE_AOTdefine symbol still necessary?If not, I'll write a PR to replace it with
MessagePackSerializer.AvoidDynamicCode.