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你好——我已经 review 了你的修改,看起来很棒!
帮我变得更有用!请在每条评论上点 👍 或 👎,我会根据你的反馈改进之后的 review。
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Hey - I've reviewed your changes and they look great!
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
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Pull request overview
该 PR 旨在修复“通用跳转(universal jump)流程”在遇到 ADB 控制器的退出游戏弹窗时无法将其关闭、导致界面卡住的问题。
Changes:
- 在
SceneCommon.json新增用于识别 ADB 退出游戏弹窗的私有场景节点__ScenePrivateCloseADBExit - 在
Interface/Scene.json的SceneAnyEnterWorld通用跳转链路中插入该节点,使其在跳转过程中可处理该弹窗
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated 3 comments.
| File | Description |
|---|---|
| assets/resource/pipeline/SceneManager/SceneCommon.json | 新增识别 ADB 退出游戏弹窗的场景节点配置(OCR + 取消按钮特征) |
| assets/resource/pipeline/Interface/Scene.json | 将新节点接入通用跳转的 next 链路,期望在跳转时能自动处理该弹窗 |
zmdyy0318
reviewed
Apr 1, 2026
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Summary by Sourcery
更新界面和场景管理配置,以支持在关闭 ADB 控制器退出游戏界面时的场景切换。
Bug 修复:
增强:
Original summary in English
Summary by Sourcery
Update interface and scene management configuration for scene transitions related to closing the ADB controller exit-game screen.
Bug Fixes:
Enhancements:
Original summary in English
Summary by Sourcery
更新界面和场景管理配置,以支持在关闭 ADB 控制器退出游戏界面时的场景切换。
Bug 修复:
增强:
Original summary in English
Summary by Sourcery
Update interface and scene management configuration for scene transitions related to closing the ADB controller exit-game screen.
Bug Fixes:
Enhancements: