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嗨——我已经查看了你的修改,一切看起来都很棒!
帮我变得更有用吧!请在每条评论上点 👍 或 👎,我会根据你的反馈来改进之后的评审。
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Hey - I've reviewed your changes and they look great!
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
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Pull request overview
该 PR 针对“万能跳转”相关流程中,因过场/动画未播放完就继续执行后续点击而导致流程失败/卡死的问题,在场景识别节点上增加(或加长)“等待画面静止(pre_wait_freezes)”的时长,以提升传送/进大世界后的稳定性并规避误触发。
Changes:
- 将进入大世界成功后的
pre_wait_freezes.time从 400ms 增加到 800ms - 在“地图传送成功进入大世界”节点新增
pre_wait_freezes(800ms,2s 超时),确保画面稳定后再进入后续流程
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated no comments.
| File | Description |
|---|---|
| assets/resource/pipeline/SceneManager/SceneWorld.json | 加长进入大世界成功节点的等待静止时间,减少动画未结束导致的后续操作失败 |
| assets/resource/pipeline/SceneManager/SceneMap.json | 在传送成功节点新增等待静止逻辑,避免传送过场未结束引发的流程异常 |
MistEO
approved these changes
Mar 27, 2026
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close #1644
close #1642
Summary by Sourcery
错误修复:
Original summary in English
Summary by Sourcery
Bug Fixes: