Skip to content

KilledByAPixel/BounceBack

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

39 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

When life gets you down, it's never too late to...

B O U N C E B A C K

A Boomerang Roguelite Game for JS13k by Frank Force

Bounceback Image

Controls

  • WASD = Move
  • Mouse = Aim
  • Click = Throw
  • Space = Dash

Hints

  • Boosting protects you from damage.
  • Buy items to help you survive.
  • You don't lose money when you die!
  • There are only 10 levels.
  • Lost boomerangs show up big on the map.
  • Enemies are slowed by sand.
  • Yellow boormang can grab pickups.
  • Blue boomerang does double damage.
  • Win to unlock speed run mode.

Game Features

  • Boomerang physics & boost ability
  • Procedural level generation
  • 3 Enemy types
  • 7 types of pickups
  • Giant and invisible enemy variants
  • Final boss battle
  • Saves gems earned and max level reached
  • Shop system for buying items
  • Minimap
  • Footsteps, blood, and persistant effects system
  • 16 Different sound effects with zzfx
  • Procedurally generated music
  • Speed run mode doesn't effect normal save
  • Low health warning system
  • Level transition effect

Engine Features

  • Engine is separated from game code
  • Object oriented architecture
  • 2D game object system with pseudo 3D
  • Physics and level tile collision
  • Tile rendering system
  • Cached level rendering
  • Particle system
  • 3D shadows
  • Input processing system
  • Debug rendering system

Engine Debug Features

  • Debug console
  • Debug rendering
  • Debug controls
  • Save snapshot

Minification Notes