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GLES How to read the depth of GL_DEPTH24_STENCIL8 in compute shader. #95
but it mistach when i use glReadPixels to get the data from depthTexSrc and depthTexDst, like in depthTexSrc, the data are:
(0.972549) (0.172549) (0.4) (0.717647) (0.0470588)
but in depthTexDst, the data are:
(0.983917) (0.984912) (0.98493) (0.985012) (0.984376)
Does anyone know why this happen, and how to copy GL_DEPTH24_STENCIL8 to GL_R32F?
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